Wandering Noble - Sorcerer
- HP solo
- 85
- HP in a trio
- 85
- Scaling class
- Minimal Threat
HP, absorptions and resistances
2 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 85 HP solo · Minimal Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 85 | 131 | 139 | 149 | 168 | 179 |
| Duo | 85 | 131 | 139 | 149 | 168 | 179 |
| Trio | 85 | 131 | 139 | 149 | 168 | 179 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- −10%
- Pierce
- −10%
- Magic
- −20%
- Fire
- −20%
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- 63 (+21, +49, +91, +189, +479 after each proc)
- Scarlet Rot
- 63 (+21, +49, +91, +189, +479 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).
Bell Bearing Hunter Prelude · 85 HP solo · Minimal Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 85 | 131 | 139 | 149 | 168 | 179 |
| Duo | 170 | 263 | 279 | 298 | 337 | 358 |
| Trio | 255 | 395 | 418 | 448 | 506 | 537 |
Damage absorption
- Standard
- −10%
- Slash
- −10%
- Strike
- −10%
- Pierce
- −10%
- Magic
- −20%
- Fire
- −20%
- Lightning
- −20%
- Holy
- 0
Status resistance
- Poison
- 63 (+21, +49, +91, +189, +479 after each proc)
- Scarlet Rot
- 63 (+21, +49, +91, +189, +479 after each proc)
- Blood Loss
- 84 (+28, +70, +168, +458, +915 after each proc)
- Frostbite
- 84 (+28, +70, +168, +458, +915 after each proc)
- Sleep
- 84 (+28, +70, +168, +458, +915 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×1 / ×1, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.55, ×1.845, ×2.195, ×3.051, ×3.6 (depth 1–5).