Gladius (Everdark Sovereign)
A many-legged beast appearing from shadow,
carrying on its back a chain-link sword
used to hunt its prey. Between the fangs
of its many heads flicker overwhelming
flames. When assailed by multiple shadows,
only sacred light can hinder the hunt.
- Expedition
- Tricephalos
- Weak to
- Holy
HP by party size and depth
The final fight's HP: base pool × the boss's own scaling effects, × the duo or trio effect, × the Deep of Night depth effect. Weak to Holy (the expedition menu's hint).
Gladius, Beast of Night
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 11,328 | 14,160 | 15,859 | 17,784 | 22,089 | 24,468 |
| Duo | 22,656 | 28,320 | 31,718 | 35,569 | 44,179 | 48,936 |
| Trio | 33,984 | 42,480 | 47,577 | 53,354 | 66,268 | 73,405 |
Chance it is the Deep of Night target
Each depth draws its Nightlord by weight from the expedition list (NightBossMenuParam); this is its share.
| Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|
| 0% | 2.02% | 3.53% | 5.04% | 5.04% |
Shifting Earth on its expeditions
The chance each map variant is drawn for an expedition against this Nightlord (MapPatternSet weights). See all Nightlords on the Shifting Earth odds page.
| Map | Normal | Normal, with DLC | Deep of Night | Deep, with DLC |
|---|---|---|---|---|
| No Shifting Earth | 84% | 84% | 76% | 73.1% |
| Mountaintop | 4% | 4% | 6% | 3.85% |
| The Crater | 4% | 4% | 6% | 3.85% |
| Rotted Woods | 4% | 4% | 6% | 3.85% |
| Shrouded City | 4% | 4% | 6% | 3.85% |
| Great Hollow | 0% | 0% | 0% | 11.5% |