Ashina Soldier (10103012)
Variant placed in Ashina Castle (Interior Ministry Invasion)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 822 | 315 | ×3.00 | ×3.00 |
| NG+1 | 1,439 | 551 | ×3.90 | ×3.90 |
| NG+2 | 1,727 | 661 | ×3.90 | ×3.90 |
| NG+3 | 1,799 | 689 | ×4.09 | ×4.09 |
| NG+4 | 1,871 | 716 | ×4.09 | ×4.09 |
| NG+5 | 1,907 | 730 | ×4.09 | ×4.09 |
| NG+6 | 1,943 | 744 | ×4.09 | ×4.09 |
| NG+7 | 2,159 | 826 | ×4.29 | ×4.29 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Interior Ministry Invasion)
- Vitality
- 822
- Posture
- 315
- Posture regen
- 20
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 100
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100
Other Ashina Soldier variants 12
Other rows of the regulation file with this name, the closest in vitality.
- Ashina Outskirts (Morning) · 233 HP · #10100102
- Ashina Outskirts (Morning) · 233 HP · #10100110
- Ashina Outskirts (Morning) · 233 HP · #10100111
- Ashina Outskirts (Morning) · 233 HP · #10101100
- Ashina Outskirts (Morning) · 233 HP · #10101120
- Ashina Castle (Overrun by Shinobi) · 233 HP · #10102121
- Ashina Castle (Overrun by Shinobi) · 233 HP · #10103110
- Ashina Castle (Overrun by Shinobi) · 233 HP · #10103112
- Abandoned Dungeon (Morning) · 233 HP
- Ashina Outskirts (Interior Ministry Invasion) · 235 HP
- Ashina Castle (Overrun by Shinobi) · 235 HP · #10102012
- Ashina Castle (Overrun by Shinobi) · 235 HP · #10103013