Nightjar Ninja (14501010)
Variant placed in Ashina Castle (Interior Ministry Invasion)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP | Sen |
|---|---|---|---|---|---|---|
| First playthrough | 1,113 | 420 | ×3.00 | ×3.00 | 5 | 3 |
| NG+1 | 1,947 | 735 | ×3.90 | ×3.90 | 8 | 5 |
| NG+2 | 2,337 | 882 | ×3.90 | ×3.90 | 12 | 5 |
| NG+3 | 2,434 | 918 | ×4.09 | ×4.09 | 16 | 6 |
| NG+4 | 2,532 | 955 | ×4.09 | ×4.09 | 20 | 6 |
| NG+5 | 2,580 | 973 | ×4.09 | ×4.09 | 24 | 6 |
| NG+6 | 2,629 | 992 | ×4.09 | ×4.09 | 28 | 6 |
| NG+7 | 2,921 | 1,102 | ×4.29 | ×4.29 | 35 | 6 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Interior Ministry Invasion)
- Vitality
- 1113
- Posture
- 420
- Posture regen
- 30
- Experience
- 5
- Sen
- 3
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100