Nightjar Ninja (14501030)
Variant placed in Ashina Castle (Interior Ministry Invasion)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 833 | 315 | ×3.00 | ×3.00 |
| NG+1 | 1,457 | 551 | ×3.90 | ×3.90 |
| NG+2 | 1,749 | 661 | ×3.90 | ×3.90 |
| NG+3 | 1,822 | 689 | ×4.09 | ×4.09 |
| NG+4 | 1,895 | 716 | ×4.09 | ×4.09 |
| NG+5 | 1,931 | 730 | ×4.09 | ×4.09 |
| NG+6 | 1,967 | 744 | ×4.09 | ×4.09 |
| NG+7 | 2,186 | 826 | ×4.29 | ×4.29 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Ashina Castle (Interior Ministry Invasion)
- Vitality
- 833
- Posture
- 315
- Posture regen
- 30
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100
Other Nightjar Ninja variants 12
Other rows of the regulation file with this name, the closest in vitality.
- Hirata Estate (First Half) · 238 HP
- Ashina Castle (Overrun by Shinobi) · 238 HP
- Ashina Castle (Morning) · 314 HP
- Ashina Castle (Morning) · 316 HP · #14500100
- Ashina Castle (Morning) · 316 HP · #14500110
- Ashina Castle (Morning) · 316 HP · #14500120
- Sunken Valley (Morning) · 316 HP
- Ashina Castle (Overrun by Shinobi) · 316 HP
- Ashina Castle (Morning) · 318 HP · #14500000
- Ashina Castle (Morning) · 318 HP · #14500001
- Ashina Castle (Morning) · 318 HP · #14500020
- Ashina Castle (Morning) · 318 HP · #14500030