Sourcemined
Sekiro: Shadows Die Twice
Enemy2 deathblowsVerified on build 5794815

Ashina Elite - Ujinari Mizuo - Ashina Castle

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough2,499945×3.00×3.002,905186
NG+14,3731,653×3.90×3.904,503279
NG+25,2471,984×3.90×3.906,755307
NG+35,4662,067×4.09×4.099,006314
NG+45,6852,149×4.09×4.0911,257335
NG+55,7942,191×4.09×4.0913,509342
NG+65,9032,232×4.09×4.0915,760349
NG+76,5592,480×4.29×4.2920,263356

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
2499
Posture
945
Posture regen
20
Deathblows
2
Experience
2905
Sen
186

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
50
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Ashina Castle (Interior Ministry Invasion) 10