Nightjar Ninja (14500100)
Variant placed in Ashina Castle (Morning)
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP | Sen |
|---|---|---|---|---|---|---|
| First playthrough | 474 | 112 | ×1.50 | ×1.50 | 76 | 28 |
| NG+1 | 1,516 | 360 | ×3.60 | ×3.60 | 684 | 112 |
| NG+2 | 1,820 | 432 | ×3.60 | ×3.60 | 1,026 | 124 |
| NG+3 | 1,896 | 450 | ×3.78 | ×3.78 | 1,368 | 126 |
| NG+4 | 1,971 | 468 | ×3.78 | ×3.78 | 1,710 | 135 |
| NG+5 | 2,009 | 477 | ×3.78 | ×3.78 | 2,052 | 138 |
| NG+6 | 2,047 | 486 | ×3.78 | ×3.78 | 2,394 | 140 |
| NG+7 | 2,275 | 540 | ×3.96 | ×3.96 | 3,078 | 143 |
Compare every boss on the vitality and posture by NG+ table.
Drops
Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.
| Item | Count | Per kill | Kills for 90% |
|---|---|---|---|
| Pellet | 2 | 8% | 28 |
Overview
- Area
- Ashina Castle (Morning)
- Vitality
- 474
- Posture
- 112
- Posture regen
- 30
- Experience
- 76
- Sen
- 28
- Drops
- 1 item lot
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 300
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100