Ashina Soldier Tutorial (10105000)
Variant placed in Endgame
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 476 | 191 | ×3.50 | ×3.50 |
| NG+1 | 714 | 286 | ×3.94 | ×3.94 |
| NG+2 | 856 | 344 | ×3.94 | ×3.94 |
| NG+3 | 892 | 358 | ×4.13 | ×4.13 |
| NG+4 | 928 | 372 | ×4.13 | ×4.13 |
| NG+5 | 946 | 380 | ×4.13 | ×4.13 |
| NG+6 | 963 | 387 | ×4.13 | ×4.13 |
| NG+7 | 1,071 | 430 | ×4.33 | ×4.33 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Endgame
- Vitality
- 476
- Posture
- 191
- Posture regen
- 20
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 100
- Disease
- Immune
- Blood
- 100
- Curse
- Immune
- Freeze
- 100