Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Interior Ministry Samurai (17000011)

Variant placed in Endgame

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough4,7472,295×3.50×3.5026343
NG+17,1203,442×3.94×3.9432965
NG+28,5454,131×3.94×3.9449471
NG+38,9014,303×4.13×4.1365873
NG+49,2574,475×4.13×4.1382278
NG+59,4354,561×4.13×4.1398780
NG+69,6134,647×4.13×4.131,15181
NG+710,6815,163×4.33×4.331,48083

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet317%13
Ministry Dousing Powder121%10
Scrap Magnetite138%5
Adamantite Scrap112%19

Vitality next to the rest of Endgame

  1. Demon of Hatred - Ashina Outskirts13,578
  2. Shichimen Warrior - Fountainhead Palace6,783
  3. Interior Ministry Samurai4,747
  4. Ashina Soldier Tutorial476
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Endgame
Vitality
4747
Posture
2295
Posture regen
30
Experience
263
Sen
43
Drops
2 item lots

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
50
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Interior Ministry Samurai variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Endgame 3