Shichimen Warrior - Fountainhead Palace
Variant placed in Endgame
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage | XP |
|---|---|---|---|---|---|
| First playthrough | 6,783 | 1,785 | ×3.50 | ×3.50 | 2,905 |
| NG+1 | 10,174 | 2,677 | ×3.94 | ×3.94 | 3,632 |
| NG+2 | 12,209 | 3,213 | ×3.94 | ×3.94 | 5,447 |
| NG+3 | 12,718 | 3,346 | ×4.13 | ×4.13 | 7,263 |
| NG+4 | 13,226 | 3,480 | ×4.13 | ×4.13 | 9,079 |
| NG+5 | 13,481 | 3,547 | ×4.13 | ×4.13 | 10,894 |
| NG+6 | 13,735 | 3,614 | ×4.13 | ×4.13 | 12,710 |
| NG+7 | 15,261 | 4,016 | ×4.33 | ×4.33 | 16,341 |
Compare every boss on the vitality and posture by NG+ table.
Overview
- Area
- Endgame
- Vitality
- 6783
- Posture
- 1785
- Posture regen
- 30
- Deathblows
- 2
- Experience
- 2905
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- Immune
- Disease
- Immune
- Blood
- 200
- Curse
- Immune
- Freeze
- 100