Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Interior Ministry Samurai (17001000)

Variant placed in Endgame

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough4,7472,295×3.50×3.501,324138
NG+17,1203,442×3.94×3.941,655207
NG+28,5454,131×3.94×3.942,483228
NG+38,9014,303×4.13×4.133,310233
NG+49,2574,475×4.13×4.134,138249
NG+59,4354,561×4.13×4.134,965254
NG+69,6134,647×4.13×4.135,793259
NG+710,6815,163×4.33×4.337,448264

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet317%13
Ministry Dousing Powder121%10
Scrap Magnetite138%5
Adamantite Scrap112%19

Overview

Area
Endgame
Vitality
4747
Posture
2295
Posture regen
30
Experience
1324
Sen
138
Drops
2 item lots

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
50
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Also in Endgame 4