Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Sunken Valley Clan (11900300)

Variant placed in Sunken Valley - Snake Cavern (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,435337×2.00×2.0030638
NG+13,445810×3.70×3.70842114
NG+24,134972×3.70×3.701,263126
NG+34,3061,012×3.88×3.881,683129
NG+44,4781,053×3.88×3.882,104137
NG+54,5641,073×3.88×3.882,525140
NG+64,6511,093×3.88×3.882,946143
NG+75,1671,215×4.07×4.073,787146

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Antidote Powder124%9
Pellet16%38

Overview

Area
Sunken Valley - Snake Cavern (Morning)
Vitality
1435
Posture
337
Posture regen
30
Experience
306
Sen
38
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
700
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Sunken Valley Clan variants 9

Other rows of the regulation file with this name, the closest in vitality.

Also in Sunken Valley - Snake Cavern (Morning) 4