Sourcemined
Slay the Spire 2
CardRegentReward oddsVerified on build 23811903
Celestial Might art

Celestial Might

Deal 6 damage 3 times.

In numbers

Per playBaseUpgradedPer Energy
Energy cost22
Damage6 × 3 = 186 × 4 = 249 → 12
  • Against a Vulnerable enemy: 27 (36 upgraded). Each point of Strength adds 3 damage, one per hit.
0204060800246810Strength
  • Base
  • Upgraded
Damage of one play by your Strength, before Vulnerable or Weak.
Show the numbers
StrengthBaseUpgraded
01824
12128
22432
32736
43040
53344
63648
73952
84256
94560
104864

Damage: #8 of 26 Regent cards with damage

  1. Kingly Kick27 4 Energy · 35 upgraded
  2. Crash Landing21 1 Energy · 26 upgraded
  3. Heirloom Hammer20 2 Energy · 25 upgraded
  4. Bombardment18 3 Energy · 24 upgraded
  5. Celestial Might18 2 Energy · 24 upgraded
  6. Hegemony15 2 Energy · 18 upgraded
  7. Meteor Shower14 0 Energy · 21 upgraded
  8. Gamma Blast13 0 Energy · 18 upgraded
  9. Astral Pulse12 0 Energy · 16 upgraded
Damage per play (base), with Energy cost and upgraded value. Per Energy it ranks #8 of 21.

X cost, per Energy spent: Heavenly Drill 8, Stardust 5.

Chance it's offered

Chance this card is one of the cards in a single Regent reward, with every card unlocked. It's one of 20 common Regent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.

RewardRight after a rareRun average
Regular fight · 3 cards9.6%8.49%
Elite fight · 3 cards8.11%7.37%
  • About one regular reward in 12 offers it over a run.
  • From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).

See the odds for your exact situation in the card reward odds calculator.

Upgraded

Deal 6 damage 4 times.

  • Repeat +1

Overview

Character
Regent
Rarity
common
Type
Attack
Energy cost
2
Target
Any Enemy
Shop price
48–53
Game ID
CelestialMight

Same odds: the other common Regent cards 19

Raw game dataAs extracted from the game's definitions
  • cost2
  • kindAttack
  • rarityCommon
  • targetAnyEnemy
  • poolRegent
  • keywords[]
  • vars{2}
    • Damage6
    • Repeat3
  • upgrade{4}
    • vars{1}
      • Repeat1
    • addKeywords[]
    • removeKeywords[]
    • descDeal 6 damage 4 times.
  • shopPrice{2}
    • min48
    • max53
  • shopChance0.13111111111111112
  • shopPool{3}
    • Common9
    • Rare9
    • Uncommon11