Celestial Might
Deal 6 damage 3 times.
In numbers
| Per play | Base | Upgraded | Per Energy |
|---|---|---|---|
| Energy cost | 2 | 2 | |
| Damage | 6 × 3 = 18 | 6 × 4 = 24 | 9 → 12 |
- Against a Vulnerable enemy: 27 (36 upgraded). Each point of Strength adds 3 damage, one per hit.
- Base
- Upgraded
Show the numbers
| Strength | Base | Upgraded |
|---|---|---|
| 0 | 18 | 24 |
| 1 | 21 | 28 |
| 2 | 24 | 32 |
| 3 | 27 | 36 |
| 4 | 30 | 40 |
| 5 | 33 | 44 |
| 6 | 36 | 48 |
| 7 | 39 | 52 |
| 8 | 42 | 56 |
| 9 | 45 | 60 |
| 10 | 48 | 64 |
Damage: #8 of 26 Regent cards with damage
X cost, per Energy spent: Heavenly Drill 8, Stardust 5.
Chance it's offered
Chance this card is one of the cards in a single Regent reward, with every card unlocked. It's one of 20 common Regent cards, and each card's rarity rolls against a hidden offset that grows until a rare shows up.
| Reward | Right after a rare | Run average |
|---|---|---|
| Regular fight · 3 cards | 9.6% | 8.49% |
| Elite fight · 3 cards | 8.11% | 7.37% |
- About one regular reward in 12 offers it over a run.
- From act 2 on, it can come already upgraded (25% per act after the first, half at Ascension 7).
See the odds for your exact situation in the card reward odds calculator.
Upgraded
Deal 6 damage 4 times.
- Repeat +1
Overview
- Character
- Regent
- Rarity
- common
- Type
- Attack
- Energy cost
- 2
- Target
- Any Enemy
- Shop price
- 48–53
- Game ID
CelestialMight
Same odds: the other common Regent cards 19
Raw game dataAs extracted from the game's definitions
- cost2
- kindAttack
- rarityCommon
- targetAnyEnemy
- poolRegent
- keywords[]
vars{2}
- Damage6
- Repeat3
upgrade{4}
vars{1}
- Repeat1
- addKeywords[]
- removeKeywords[]
- descDeal 6 damage 4 times.
shopPrice{2}
- min48
- max53
- shopChance0.13111111111111112
shopPool{3}
- Common9
- Rare9
- Uncommon11