Instinct
This card's attack damage is doubled.
Effect
- Fits: Attacks. Never Status, Curse or Quest cards, nor cards that are Unplayable in your deck.
- One enchantment per card: a card that already has one can’t take another, this one included.
- Kept when Archaic Tooth or Claws turns the card into another one, if the new card can take it.
Cards that can take it
178 of the 503 character and colorless cards (35.4%), counted on each card’s unupgraded version.
| Pool | Attacks | Skills | Powers | Fit |
|---|---|---|---|---|
| Ironclad | 37 | — | — | 37 / 87 |
| Silent | 27 | — | — | 27 / 88 |
| Defect | 29 | — | — | 29 / 88 |
| Necrobinder | 35 | — | — | 35 / 88 |
| Regent | 32 | — | — | 32 / 88 |
| Colorless | 18 | — | — | 18 / 64 |
Where it comes from 1
- Ancient relicTri-Boomerang
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Offered by Tanx in 30% of visits.
Overview
- Applies to
- Attacks
- Cards that fit
- 178 of 503
- Stacks
- No: one enchantment per card
- Game ID
Instinct
Raw game dataAs extracted from the game's definitions
rule{1}
- types[Attack]
- stackablefalse
vars{0}
- amounts[1]
sources[1]
0{4}
- kindrelic
- idTriBoomerang
- amount1
- cards3
- keptBy[ArchaicTooth, Claws]