Brute Raider
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 2
| Move | Intent | Then |
|---|---|---|
| Beat | Single Attack 7 (8 at A9+) | — |
| Roar | Buff | — |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 30 (31 at A8+) – 33 (34 at A8+)
- Moves
- 2
- Game ID
BruteRubyRaider
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value30
asc{2}
- levelToughEnemies
- value31
max{2}
- value33
asc{2}
- levelToughEnemies
- value34
moves[2]
0{3}
- idBEAT_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value7
asc{2}
- levelDeadlyEnemies
- value8
- nameBeat
1{3}
- idROAR_MOVE
intents[1]
0{1}
- kindBuff
- nameRoar
- branches[]
- initialBEAT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- BEAT_MOVE1
1{2}
- turn2
moves{1}
- BEAT_MOVE1
2{2}
- turn3
moves{1}
- BEAT_MOVE1
3{2}
- turn4
moves{1}
- BEAT_MOVE1
4{2}
- turn5
moves{1}
- BEAT_MOVE1
5{2}
- turn6
moves{1}
- BEAT_MOVE1
- moveOddsAssumeFirstConditionfalse