Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Brute Raider

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Beat
2
  • Beat
3
  • Beat
4
  • Beat
5
  • Beat
6
  • Beat

Moves 2

MoveIntentThen
BeatSingle Attack 7 (8 at A9+)—
RoarBuff—

Damage in brackets is the value from that ascension level up.

Overview

HP
30 (31 at A8+) – 33 (34 at A8+)
Moves
2
Game ID
BruteRubyRaider
Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value30
      • asc{2}
        • levelToughEnemies
        • value31
    • max{2}
      • value33
      • asc{2}
        • levelToughEnemies
        • value34
  • moves[2]
    • 0{3}
      • idBEAT_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value7
            • asc{2}
              • levelDeadlyEnemies
              • value8
      • nameBeat
    • 1{3}
      • idROAR_MOVE
      • intents[1]
        • 0{1}
          • kindBuff
      • nameRoar
  • branches[]
  • initialBEAT_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • BEAT_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • BEAT_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BEAT_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • BEAT_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • BEAT_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BEAT_MOVE1
  • moveOddsAssumeFirstConditionfalse