Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Fat Gremlin

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Wake Up
2
  • Wake Up
3
  • Wake Up
4
  • Wake Up
5
  • Wake Up
6
  • Wake Up

Moves 2

MoveIntentThen
Wake UpStun—
FleeEscape—

Damage in brackets is the value from that ascension level up.

Overview

HP
13 (14 at A8+) – 17 (18 at A8+)
Moves
2
Game ID
FatGremlin

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value13
      • asc{2}
        • levelToughEnemies
        • value14
    • max{2}
      • value17
      • asc{2}
        • levelToughEnemies
        • value18
  • moves[2]
    • 0{3}
      • idSPAWNED_MOVE
      • intents[1]
        • 0{1}
          • kindStun
      • nameWake Up
    • 1{3}
      • idFLEE_MOVE
      • intents[1]
        • 0{1}
          • kindEscape
      • nameFlee
  • branches[]
  • initialSPAWNED_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SPAWNED_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SPAWNED_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SPAWNED_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SPAWNED_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SPAWNED_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SPAWNED_MOVE1
  • moveOddsAssumeFirstConditionfalse