Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Gremlin Merc

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Gimme
2
  • Double Smash
3
  • Hehe
4
  • Gimme
5
  • Double Smash
6
  • Hehe

Moves 3

MoveIntentThen
GimmeMulti Attack 7 (8 at A8+)×2Double Smash
Double SmashMulti Attack 6 (7 at A8+)×2 + DebuffHehe
HeheSingle Attack 8 (9 at A8+) + BuffGimme

Damage in brackets is the value from that ascension level up.

Overview

HP
47 (51 at A8+) – 49 (53 at A8+)
Moves
3
Game ID
GremlinMerc

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value47
      • asc{2}
        • levelToughEnemies
        • value51
    • max{2}
      • value49
      • asc{2}
        • levelToughEnemies
        • value53
  • moves[3]
    • 0{4}
      • idGIMME_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value7
            • asc{2}
              • levelToughEnemies
              • value8
          • hits{1}
            • value2
      • followUpDOUBLE_SMASH_MOVE
      • nameGimme
    • 1{4}
      • idDOUBLE_SMASH_MOVE
      • intents[2]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value6
            • asc{2}
              • levelToughEnemies
              • value7
          • hits{1}
            • value2
        • 1{1}
          • kindDebuff
      • followUpHEHE_MOVE
      • nameDouble Smash
    • 2{4}
      • idHEHE_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value8
            • asc{2}
              • levelToughEnemies
              • value9
        • 1{1}
          • kindBuff
      • followUpGIMME_MOVE
      • nameHehe
  • branches[]
  • initialGIMME_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • GIMME_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • DOUBLE_SMASH_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • HEHE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • GIMME_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • DOUBLE_SMASH_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • HEHE_MOVE1
  • moveOddsAssumeFirstConditionfalse