Haunted Ship
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 3
| Move | Intent | Then |
|---|---|---|
| Swipe | Single Attack 13 (14 at A9+) | Stomp |
| Stomp | Multi Attack 4 (5 at A9+)×3 | Swipe |
| Haunt | Debuff + Status | Swipe |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 63 (67 at A8+)
- Moves
- 3
- Game ID
HauntedShip
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value63
asc{2}
- levelToughEnemies
- value67
max{2}
- value63
asc{2}
- levelToughEnemies
- value67
moves[3]
0{4}
- idSWIPE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value13
asc{2}
- levelDeadlyEnemies
- value14
- followUpSTOMP_MOVE
- nameSwipe
1{4}
- idSTOMP_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value4
asc{2}
- levelDeadlyEnemies
- value5
hits{1}
- value3
- followUpSWIPE_MOVE
- nameStomp
2{4}
- idHAUNT_MOVE
intents[2]
0{1}
- kindDebuff
1{1}
- kindStatus
- followUpSWIPE_MOVE
- nameHaunt
- branches[]
- initialHAUNT_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- HAUNT_MOVE1
1{2}
- turn2
moves{1}
- SWIPE_MOVE1
2{2}
- turn3
moves{1}
- STOMP_MOVE1
3{2}
- turn4
moves{1}
- SWIPE_MOVE1
4{2}
- turn5
moves{1}
- STOMP_MOVE1
5{2}
- turn6
moves{1}
- SWIPE_MOVE1
- moveOddsAssumeFirstConditionfalse