Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Slumbering Beetle

What it does each turn

This monster follows a fixed pattern. Some of its moves depend on the fight (its position, allies or HP); these chances take the first case.

TurnMove
1
  • Snore
2
  • Snore
3
  • Snore
4
  • Snore
5
  • Snore
6
  • Snore

Moves 2

MoveIntentThen
SnoreSleep—
Roll OutSingle Attack 16 (18 at A9+) + BuffRoll Out

Damage in brackets is the value from that ascension level up.

Overview

HP
86 (89 at A8+)
Moves
2
Game ID
SlumberingBeetle

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value86
      • asc{2}
        • levelToughEnemies
        • value89
    • max{2}
      • value86
      • asc{2}
        • levelToughEnemies
        • value89
  • moves[2]
    • 0{3}
      • idSNORE_MOVE
      • intents[1]
        • 0{1}
          • kindSleep
      • nameSnore
    • 1{4}
      • idROLL_OUT_MOVE
      • intents[2]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value16
            • asc{2}
              • levelDeadlyEnemies
              • value18
        • 1{1}
          • kindBuff
      • followUpROLL_OUT_MOVE
      • nameRoll Out
  • branches[1]
    • 0{3}
      • idSNORE_NEXT
      • kindconditional
      • options[]
  • initialSNORE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • SNORE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • SNORE_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • SNORE_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • SNORE_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • SNORE_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • SNORE_MOVE1
  • moveOddsAssumeFirstConditiontrue