Torch Head Amalgam
What it does each turn
This monster follows a fixed pattern.
| Turn | Move |
|---|---|
| 1 |
|
| 2 |
|
| 3 |
|
| 4 |
|
| 5 |
|
| 6 |
|
Moves 5
| Move | Intent | Then |
|---|---|---|
| Tackle | Single Attack 18 (19 at A9+) | Tackle 2 |
| Tackle 2 | Single Attack 18 (19 at A9+) | Beam |
| Beam | Multi Attack 8×3 | Tackle 3 |
| Tackle 3 | Single Attack 14 (15 at A9+) | Tackle 4 |
| Tackle 4 | Single Attack 14 (15 at A9+) | Beam |
Damage in brackets is the value from that ascension level up.
Overview
- HP
- 199 (211 at A8+)
- Moves
- 5
- Game ID
TorchHeadAmalgam
Appears in 1
Raw game dataAs extracted from the game's definitions
hp{2}
min{2}
- value199
asc{2}
- levelToughEnemies
- value211
max{2}
- value199
asc{2}
- levelToughEnemies
- value211
moves[5]
0{4}
- idTACKLE_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value19
- followUpTACKLE_2_MOVE
- nameTackle
1{3}
- idTACKLE_2_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value18
asc{2}
- levelDeadlyEnemies
- value19
- followUpBEAM_MOVE
2{4}
- idBEAM_MOVE
intents[1]
0{3}
- kindMultiAttack
damage{2}
- value8
asc{2}
- levelDeadlyEnemies
- value8
hits{1}
- value3
- followUpTACKLE_3_MOVE
- nameBeam
3{3}
- idTACKLE_3_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value15
- followUpTACKLE_4_MOVE
4{3}
- idTACKLE_4_MOVE
intents[1]
0{2}
- kindSingleAttack
damage{2}
- value14
asc{2}
- levelDeadlyEnemies
- value15
- followUpBEAM_MOVE
- branches[]
- initialTACKLE_MOVE
moveOdds[6]
0{2}
- turn1
moves{1}
- TACKLE_MOVE1
1{2}
- turn2
moves{1}
- TACKLE_2_MOVE1
2{2}
- turn3
moves{1}
- BEAM_MOVE1
3{2}
- turn4
moves{1}
- TACKLE_3_MOVE1
4{2}
- turn5
moves{1}
- TACKLE_4_MOVE1
5{2}
- turn6
moves{1}
- BEAM_MOVE1
- moveOddsAssumeFirstConditionfalse