Sourcemined
Slay the Spire 2
MonsterVerified on build 23811903

Torch Head Amalgam

What it does each turn

This monster follows a fixed pattern.

TurnMove
1
  • Tackle
2
  • Tackle 2
3
  • Beam
4
  • Tackle 3
5
  • Tackle 4
6
  • Beam

Moves 5

MoveIntentThen
TackleSingle Attack 18 (19 at A9+)Tackle 2
Tackle 2Single Attack 18 (19 at A9+)Beam
BeamMulti Attack 8×3Tackle 3
Tackle 3Single Attack 14 (15 at A9+)Tackle 4
Tackle 4Single Attack 14 (15 at A9+)Beam

Damage in brackets is the value from that ascension level up.

Overview

HP
199 (211 at A8+)
Moves
5
Game ID
TorchHeadAmalgam

Appears in 1

Raw game dataAs extracted from the game's definitions
  • hp{2}
    • min{2}
      • value199
      • asc{2}
        • levelToughEnemies
        • value211
    • max{2}
      • value199
      • asc{2}
        • levelToughEnemies
        • value211
  • moves[5]
    • 0{4}
      • idTACKLE_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value18
            • asc{2}
              • levelDeadlyEnemies
              • value19
      • followUpTACKLE_2_MOVE
      • nameTackle
    • 1{3}
      • idTACKLE_2_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value18
            • asc{2}
              • levelDeadlyEnemies
              • value19
      • followUpBEAM_MOVE
    • 2{4}
      • idBEAM_MOVE
      • intents[1]
        • 0{3}
          • kindMultiAttack
          • damage{2}
            • value8
            • asc{2}
              • levelDeadlyEnemies
              • value8
          • hits{1}
            • value3
      • followUpTACKLE_3_MOVE
      • nameBeam
    • 3{3}
      • idTACKLE_3_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value15
      • followUpTACKLE_4_MOVE
    • 4{3}
      • idTACKLE_4_MOVE
      • intents[1]
        • 0{2}
          • kindSingleAttack
          • damage{2}
            • value14
            • asc{2}
              • levelDeadlyEnemies
              • value15
      • followUpBEAM_MOVE
  • branches[]
  • initialTACKLE_MOVE
  • moveOdds[6]
    • 0{2}
      • turn1
      • moves{1}
        • TACKLE_MOVE1
    • 1{2}
      • turn2
      • moves{1}
        • TACKLE_2_MOVE1
    • 2{2}
      • turn3
      • moves{1}
        • BEAM_MOVE1
    • 3{2}
      • turn4
      • moves{1}
        • TACKLE_3_MOVE1
    • 4{2}
      • turn5
      • moves{1}
        • TACKLE_4_MOVE1
    • 5{2}
      • turn6
      • moves{1}
        • BEAM_MOVE1
  • moveOddsAssumeFirstConditionfalse