Sourcemined
Star Trek: Outposts Unknown

Outposts Unknown map: Neral

Verified on build 26073738Interactive map
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Neral: what is fixed in every game (water sources, tetryon impact sites, probes and landmarks) and every spot the map generator can use, with what the game’s spawn rules can place there.

How this map works: each new game builds the planet from the same terrain. Some things are placed by the planet itself and are always where the map shows them: water sources, tetryon impact sites, Starfleet probes, giant trees, geological formations and the Irradiating Nexus. Everything else comes from a fixed pool of spots: the game picks a subset each new game from its map seed and places deposits, research sites and points of interest on them. Open a spot to see what the spawn rules can put there: each row is the rule's count and its distance band.

Starting location: 5 in the scene; the scene fixes index 2 (startingLocationIndexOverride).

Other planets: Daegus · Kourou · Resources · Production calculator

13fixed features
742possible spots
1starting location
39spawn rules
How we checked it (self-check report)

one pixel per metre over the scene's 4 × 4 terrain tiles (1000 m each), px = worldX − (0), py = 4000 − worldZ. Exact from the files; nothing is fitted.

the scene's own terrain (heightmap relief and splat weights of 20 terrain layers). Each layer's colour is the colour the game's own minimap capture (Map3) shows for it: least squares over 1,000,000 cells of 4 m (RMS error 25.5 / 15.4 / 15.4 on 0–255). Only colours are fitted, never positions.

the terrain's height edges against the edges of the game's minimap capture, both on a 4 m grid, correlated for every shift up to 48 m. Best shift 1, 0 cells (4 m; correlation 0.24 against 0.203 unshifted). Gate: 12 m.

742 points in Scene_Scenario_MV_Map3.unity (SpawnPoints_Big 56, SpawnPoints_B1 121, SpawnPoints_B2 126, SpawnPoints_B3 56, SpawnPoints_Research_B1 99, SpawnPoints_Research_B2 100, SpawnPoints_Research_B3 57, SpawnPoints_Story_B1 41, SpawnPoints_Story_B2 29, SpawnPoints_Story_B3 20, SpawnPoints_Story 37). Spawn rules: VistaAgentSpawnRules_003 (39 rules), the scenario's idForSpawning in SimScenarioExcelRules.

The build refuses to publish the map if the terrain and the game's own minimap are more than 12 m apart, or if a marker has no source record, an unknown layer, a duplicate id, or lies outside the map.

LayerMarkers
B2 spots126
B1 spots121
Research B2 spots100
Research B1 spots99
Research B3 spots57
Big spots56
B3 spots56
Story B1 spots41
Story spots37
Story B2 spots29
Story B3 spots20
Tetryon Impact Sites7
Water Sources4
Irradiating Nexus1
Starting location1

TM & © 2026 CBS Studios Inc. Star Trek and related marks and logos are trademarks of CBS Studios Inc. Sourcemined is an unofficial fan resource, not affiliated with or endorsed by CBS Studios, Paramount, Playstack or Magic Fuel Games. Game data shown here is read from the game's files.

TM & © 2026 CBS Studios Inc. Star Trek and related marks and logos are trademarks of CBS Studios Inc. Sourcemined is an unofficial fan resource, not affiliated with or endorsed by CBS Studios, Paramount, Playstack or Magic Fuel Games. Game data shown here is read from the game's files.