SG-027 ZIMMERMAN
Long-range shotgun developed by Balam. Uses specialized
large shells to improve shot density, extending effective
range but reducing the firing cycle.
Firepower
40 × 20attack per trigger
31 × 20impact per trigger
- Element
- kinetic
- Accumulative impact
- 18
- Direct hit adjustment
- 180%
- Ideal range
- 102 m
- Recoil
- 90
- Magazine
- 1
- Total rounds
- 53
- Reload time
- 2 s
- Ammo cost
- 350
- Lock range
- 200 m
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 32% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Shotgun
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 4400
- EN load
- 242
- Game ID
10050200
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryShotgun
- weight4400
- enLoad242
- slots[right-arm, left-arm, right-back, left-back]
attack{7}
- elementkinetic
- attackPower40
- impact31
- accumulativeImpact18
- directHitAdjustment180
- idealRange102
- hits20
- recoil90
- magazine1
- totalRounds53
- reloadTime2
- ammoCost350
- lockRange200