PFAU/66D
Handheld pulse missile launcher developed by Schneider.
The missiles create energy explosions on impact that
cancel out pulse barriers. Charge to switch to a burst
firing mode for improved rate of fire.
Firepower
178 × 3attack per trigger
122 × 3impact per trigger
1,335damage per second
915impact per second
- Element
- energy
- Accumulative impact
- 87
- Direct hit adjustment
- 145%
- Rapid fire
- 2.5 / s
- Recoil
- 12
- Magazine
- 6
- Total rounds
- 228
- Reload time
- 3.7 s
- Ammo cost
- 300
- Lock range
- 500 m
Charged (1.6 s): attack 178 × 6, impact 122, accumulative impact 87.
Per second = attack × hits × rapid fire: sustained, before reloads, overheating and range falloff.
In an assembly
- Weighs 27% of a typical arms load limit (13,540) when held in an arm.
Overview
- Type
- Pulse Missile Launcher
- Mounts on
- R-arm, L-arm, R-back, L-back
- Weight
- 3630
- EN load
- 392
- Game ID
10300000
Same slot, closest in weight
Patch history: tracking from regulation build 21034069; every later balance change will show here.
Raw game dataAs read from the regulation
- categoryPulse Missile Launcher
- weight3630
- enLoad392
- slots[right-arm, left-arm, right-back, left-back]
attack{6}
- elementenergy
- attackPower178
- impact122
- accumulativeImpact87
- directHitAdjustment145
- hits3
chargedAttack{6}
- elementenergy
- attackPower178
- impact122
- accumulativeImpact87
- directHitAdjustment145
- hits6
- chargeTime1.6
- rapidFire2.5
- recoil12
- magazine6
- totalRounds228
- reloadTime3.7
- ammoCost300
- lockRange500