Command: Flee
- Kind
- Condition
- Lasts
- 1 turn
- Saving throw (game tooltip)
- Wisdom
Affected entity has to move as far away from the spellcaster by the fastest available means and can't do anything else.
What it does
- Can't use Action
- Can't use Bonus Action
- Can't use Reaction
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 3
These replace or block each other rather than adding up.
What applies it 3
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 3
- Command: Flee · 1 turn
- Mantle of Majesty: Flee · 1 turn
- Psionic Suggestion: Flee · 1 turn
What prevents it 8
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Cerebral Citadel Armour · while equipped · through Frightened Immunity
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Sarevok's Horned Helmet · while equipped · through Dauntless
Other conditions 4
Downed- Hope of the House
Shadow-Cursed Undead
Shadow-Cursed Undead (variant 2)