Demonspirit Madness
- Kind
- Condition
- Lasts
- 1 turn
- Saving throw to end it
- Wisdom saving throw at the end of each turn
Affected entity has been driven to frenzy by magical madness. It will attack the nearest creature on its turn.
How long it lasts
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC); advantage or disadvantage depends on charmed.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Other conditions 1
Demonspirit · 1 turn · each turn
What removes it 7
Spells and actions 1
Greater Restoration · removes charmed effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 2
Downed · removes madness effects- Noblestalk · removes charmed effects
Creature and other abilities 3
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Stillness of Mind · removes charmed effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 9
Aura of Devotion
Aura of Devotion (variant 2)
Calmed
Downed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre