Noxious Fumes
- Kind
- Debuff
- Lasts
- 3 turns
- Damage each turn
- 1d4 Acid (average 2.5)
Hostile creatures in a radius of 3 m take 1d4 Acid damage.
What it does
- Each turn
- 1d4 Acid damage; Applies Noxious Fume Damage, at the start of each of its turns
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 3 turns · 2 sources
The duration is set by whatever applies it; the counts are the sources below.
Damage each turn
Average per turn
2.5
1d4 Acid, 1–4
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 3 turns | 3 | 7.5 |
Averages of the dice, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 2
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 1
Ichorous Gloves · 3 turns · while equipped · through Ichorous Corrosion
Other conditions 1
Adrip with Kereska's Acid · 3 turns
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Varsh Ko'kuu's Boots · while equipped · through Caretaker's Care