Otto's Irresistible Dance
- Kind
- Debuff
- Lasts
- 1–10 turns, by source
- Saving throw to end it
- Wisdom saving throw at the start of each turn
Compelled to shuffle and dance. Affected entity can't move or take actions. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
What it does
- Attacks against it have Advantage
- Disadvantage on attack rolls
- Can't move
- Can't use Action
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 2 sources
- 1 turn · 1 source
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the start of each of its turns ends it (against the caster's spell save DC).
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 4
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Otto's Irresistible Dance · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Otto's Irresistible Dance · 10 turns
Creature and other abilities 2
- Divine Revelry · 1 turn
- Hoots' Hooch: Dancing Fool · 2 turns
What removes it 7
Spells and actions 1
Greater Restoration · removes charmed effects
Class features, feats and races 1
Monk · level 7 · removes charmed effects
Other conditions 2
Inevitable Resolve- Noblestalk · removes charmed effects
Creature and other abilities 3
- Dispel Evil And Good: Break Enchantment · removes charmed effects
- Greater Restoration · removes charmed effects
- Stillness of Mind · removes charmed effects
What prevents it 11
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Silver Sword of the Astral Plane · while equipped · through Githborn Psionic Resistance
Class features, feats and races 2
Circle of the Land · level 10 · through Nature's Ward
The Archfey · level 10 · through Beguiling Defences
Other conditions 8
Aura of Devotion
Aura of Devotion (variant 2)
Calmed
Frenzied- Hope of the House
Mating Frenzy
Welcome Spectre- Welcome Spectre