Off Balance
- Kind
- Debuff
- Lasts
- 1–2 turns, by source
The affected entity has Disadvantage on Strength and Dexterity Checks, and Attack Rolls against it have Advantage. Removed by taking damage or when Helped.
What it does
- Attacks against it have Advantage
- Disadvantage on Strength checks
- Disadvantage on Dexterity checks
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 4 sources
- 2 turns · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
- Can end when it is attacked, under a condition.
What applies it 7
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 5
Flourish · 2 turns
Gust of Wind · 1 turn
Rush Attack · 2 turns
Rush of the Gale Spirits · 1 turn
Zephyr Break · 2 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Gust of Wind · 1 turn
Creature and other abilities 1
- Gust of Wind · 1 turn
What removes it 2
Creature and other abilities 2
- Help
- Saving Grace