At level 99, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 100% of HP, stunned 1 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
99
23,181,000
–
20,702
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The OPBoss_Easy archetype's HP at each level × this enemy's HP multiplier (×0.3), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
9,000
–
3
14k
–
6
33k
–
9
55k
–
12
87k
–
15
128k
–
18
182k
–
21
245k
–
24
317k
–
27
401k
–
30
497k
–
33
608k
–
36
734k
–
39
876k
–
42
1.1M
–
45
1.3M
–
48
1.6M
–
51
1.9M
–
54
2.4M
–
57
3M
–
60
3.6M
–
63
4.3M
–
66
5M
–
69
5.8M
–
72
6.8M
–
75
8M
–
78
9.3M
–
81
10.8M
–
84
12.4M
–
87
14.2M
–
90
16.1M
–
93
18.3M
–
96
20.6M
–
99
23.2M
–
100
23.9M
–
New Game+
Run
Level
HP
Hard
Attack
First run
99
23,181,000
–
20,702
NG+1
159
47,628,600
–
42,419
NG+2
189
61,647,840
–
54,879
NG+3
209
71,644,920
–
63,767
NG+4
229
82,132,560
–
73,089
NG+5
249
93,088,740
–
82,827
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.