At level 1, the lowest level it's fought at: the archetype table's row at that level × the enemy's own multipliers, rounded, as the game's scaling code does. Break bar: 80% of HP, stunned 3 turns when broken.
Where it's fought 1
Area
Level
HP
Hard
Attack
Scripted fight
1
336
420
18
The level is the area's own level, or the encounter's when it sets one. HP and Attack on Normal, HP on Hard; Easy has Normal's HP. Placed enemies can carry a level offset of their own on top (not read yet).
HP by encounter level
Normal
Hard
The Weak archetype's HP at each level × this enemy's HP multiplier (×4), rounded. Marked: the levels it is fought at.Show the numbers
Encounter level
Normal
Hard
1
336
420
3
520
648
6
1,216
1,516
9
2,068
2,580
12
3,244
4,056
15
4,796
5,996
18
6,776
8,472
21
9,160
11k
24
12k
15k
27
15k
19k
30
19k
23k
33
23k
28k
36
27k
34k
39
33k
41k
42
40k
50k
45
49k
61k
48
59k
73k
51
72k
90k
54
90k
112k
57
111k
139k
60
135k
169k
63
159k
199k
66
186k
233k
69
217k
271k
72
255k
318k
75
299k
374k
78
349k
436k
81
403k
504k
84
464k
580k
87
530k
662k
90
602k
753k
93
683k
853k
96
770k
963k
99
865k
1.1M
100
892k
1.1M
New Game+
Run
Level
HP
Hard
Attack
First run
1
336
420
18
NG+1
61
142,704
178,376
1,966
NG+2
91
628,176
785,220
4,310
NG+3
111
1,041,260
1,301,576
6,633
NG+4
131
1,332,240
1,665,296
8,481
NG+5
151
1,646,368
2,057,960
10,475
NG+1 to NG+5 add +60, +90, +110, +130, +150 levels to every encounter. HP on Normal and Hard, Attack on Normal.