Pictos · page 3
Every Picto with its stats, Lumina cost and every merchant, chest and enemy that gives it.
| Accelerating TintHealing Tints also apply Rush. | 5 | |
| Empowering AttackGain Powerful for 1 turn on Base Attack. | 10 | |
| Empowering Dodge5% increased damage for each consecutive successful Dodge. Can stack up to 10 times. | 5 | |
| Empowering ParryEach successful Parry increases damage by 5% until end of the following turn. Taking any damage removes this… | 5 | |
| Empowering TintHealing Tints also apply Powerful. | 5 | |
| Energetic Healer+2 AP on Healing an ally. Once per turn. | 10 | |
| Energising PainNo longer gain AP on Parry. +1 AP on getting hit. | 10 | |
| Energising Revive+3 AP to all allies when revived. | 5 | |
| Energising Stun+1 AP on hitting a Stunned target with a Skill. | 10 | |
| Enfeebling AttackBase Attack applies Powerless for 1 turn. | 10 | |
| Enfeebling MarkMarked targets deal 30% less damage. | 10 | |
| Full Strength25% increased damage on full Health. | 15 | |
| Perfect RewardPerfect Rythms give 1 AP. | 1 | — |
| Physical CoatResist to Physical damage. | 20 | — |
| Physical FighterConvert all Skill damage to Physical damage. | 1 | — |
| Pierce Defense[WIP] Free Aim on a weak spot applies Defenseless for 1 turn. | 1 | — |
| Piercing Shot25% increased Free Aim damage. Free Aim shots ignore Shields. | 2 | |
| Post GradientPlay immediately after using a Gradient Attack. | 1 | — |
| Power Breaker DodgeSuccessful Dodges can apply Powerless to the attacker. | 3 | — |
| Power Breaker ShotFree Aim shots can apply Powerless. | — | — |
| Power Riser DodgeSuccessfully Dodging can apply Powerful. | 3 | — |
| Powerful HealHealing an ally also applies Powerful for 1 turn. | 5 | |
| Powerful MarkGain Powerful on hitting a Marked enemy. | 5 | |
| Powerful On ShellApply Powerful on applying Shell. | 10 | |
| Powerful ReviveApply Powerful for 3 turns when revived. | 3 | |
| Powerful Shield10% increased damage per Shield Point on self. | 5 | |
| Pro Blocker[WIP] Counter damage increased. | 1 | — |
| Pro RetreatAllows Flee to be instantaneous. | 40 | |
| Protecting AttackGain Shell for 1 turn on Base Attack. | 10 | |
| Protecting DeathOn death, allies gain Shell. | 5 | |
| Protecting Fire[WIP] Enemies deal 3% less damage for each Burn. | 1 | — |
| Protecting HealHealing an ally also applies Shell for 1 turn. | 5 | |
| Protecting TintHealing Tints also apply Shell. | 5 | |
| Protection SpiritDamage received is always lesser than max Health. | 1 | — |
| Random DefenseDamage taken is randomly multiplied by a value between 50% and 200%. | 5 | — |
| RecoveryRecovers 10% Health on turn start. | 10 | |
| Rejuvenating ReviveApply Regen for 3 turns when revived. | 3 | |
| Revive ParadoxPlay immediately when revived. | 5 | |
| Revive Tint EnergyRevive Tints also give 3 AP. | 10 | |
| Revive With RushApply Rush for 3 turns on revive. | 5 | — |
| Revive With ShellApply Shell for 3 turns on revive. | 5 | — |
| Rewarding Mark+2 AP on dealing damage to a Marked target. Once per turn. | 5 | |
| RouletteEvery hit has a 50% chance to deal either 50% or 200% of its damage. | 5 | |
| Rush On PowerfulApply Rush on applying Powerful. | 10 | |
| Second ChanceRevive with 100% Health. Once per battle. | 40 | |
| Shared CareWhen Healing an ally, also Heal self for 50% of that value. | 10 | |
| Shell On RushApply Shell on applying Rush. | 10 | |
| Shield Affinity30% increased damage while having Shields, but receiving any damage always removes all Shields. | 15 | |
| Shield BreakerAll hits break 1 more Shield. | 10 | |
| Shielding DeathOn death, allies gain 3 Shield points. | 10 | |
| Shielding TintHealing Tints also add 2 Shields. | 10 | |
| ShortcutImmediately play when falling below 30% Health. Once per battle. | 5 | |
| Slowing AttackBase attack applies Slow for 1 turn. | 10 | |
| Slowing BreakApply Slow on Break. | 5 | |
| SniperFirst Free Aim shot each turn deals 200% increased damage and can Break. | 15 | |
| Solidifying+2 Shields when the character's Health falls below 50%. Once per battle. | 10 | |
| Solidifying Meditation+1 Shield when passing turn. | 3 | |
| Solo FighterDeal 50% more damage if fighting alone. | 1 | |
| SOS Healing TintConsume a Healing Tint when falling below 50% Health. | 10 | |
| SOS PowerApply Powerful when falling below 50% Health. | 5 | |
| Sos PrecisionApply Precision buff when passing under 50% health. | 3 | — |
| SOS RushApply Rush when falling below 50% Health. | 5 | |
| SOS ShellApply Shell when falling below 50% Health. | 5 | |
| Soul EaterDeal 30% more damage, but lose 20% Health per turn. | 5 | |
| Speedster DodgeSuccessfully Dodging can apply Rush. | — | — |
| Staggering Attack50% increased Break damage on Base Attack. | 1 | |
| Stay Marked50% chance to apply Mark when attacking a Marked target. | 10 | |
| Stun Boost30% increased damage on Stunned targets. | 10 | |
| SurvivorSurvive fatal damage with 1 Health. Once per battle. | 20 | |
| Sweet KillRecover 50% Health on killing an enemy. | 5 | |
| Tainted15% increased damage for each Status Effect on self. | 3 | |
| Teamwork10% increased damage while all allies are alive. | 5 | |
| The OneMax Health is reduced to 1. | 1 | — |
| Thunder CoatResist to Lightning damage. | 10 | — |
| Time TintEnergy Tints also apply Rush. | 10 | |
| Trigger-happyAfter shooting 10 times in the same turn, gain +2 AP (once). And following Shots this turn deal 200% more dam… | 20 | |
| VersatileAfter a Free Aim hit, Base Attack damage is increased by 50% for 1 turn. | 5 | |
| Warming Up5% increased damage per turn. Can stack up to 5 times. | 15 | |
| Weakness Gain+1 AP on hitting an enemy's Weakness. Once per turn. | 3 |
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