Iron Helm
Overview
- Quality
- uncommon
- Item level
- 20
- Category
- Armors
- Durability
- 100
- Kind
- Item
- Game ID
Armor_Iron_Head
Armor· Head
- Physical resistance
- 5%
- Projectile resistance
- 5%
- Health
- +9
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Other loot tables 24
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone3 Kweebec Tier3 | 4.7% | 0.05 |
| Zone4 Undead Tier1 | 4.7% | 0.05 |
| Zone4 Encounters Tier1 | 4.7% | 0.05 |
| Zone3 Trork Tier3 | 4.7% | 0.05 |
| Zone3 Outlander Tier3 | 4.7% | 0.05 |
| Zone3 Undead Tier3 | 4.7% | 0.05 |
| Zone3 Encounters Tier3 | 4.7% | 0.05 |
| Zone3 Encounters Tier4 | 4.5% | 0.04 |
| Zone4 Undead Tier2 | 4.5% | 0.04 |
| Zone4 Encounters Tier2 | 4.5% | 0.04 |
| Zone3 Kweebec Tier2 | 1.1% | 0.01 |
| Zone3 Outlander Tier2 | 1.1% | 0.01 |
| Zone3 Undead Tier2 | 1.1% | 0.01 |
| Zone3 Encounters Tier2 | 1.1% | 0.01 |
| Zone2 Encounters Tier4 | 1.1% | 0.01 |
| Zone3 Trork Tier2 | 1.1% | 0.01 |
| Zone3 Kweebec Tier1 | 0.71% | 0.01 |
| Zone3 Outlander Tier1 | 0.71% | 0.01 |
| Zone3 Undead Tier1 | 0.71% | 0.01 |
| Zone3 Encounters Tier1 | 0.71% | 0.01 |
| Portals Oasis | 0.71% | 0.01 |
| Zone2 Undead Tier3 | 0.71% | 0.01 |
| Zone2 Encounters Tier3 | 0.71% | 0.01 |
| Zone3 Trork Tier1 | 0.71% | 0.01 |
Full cost in raw materials
One Iron Helm takes 3 crafts in all and 3 min 29 s of crafting time, starting from:
| Step | Bench | Crafts | Makes | Time |
|---|---|---|---|---|
| Iron Ingot | Furnace | 9 | 9 | 2 min 6 s |
| Light Leather | Tannery | 4 | 4 | 1 min 20 s |
| Iron Helm | Armor Bench | 1 | 1 | 3 s |
In crafting order, ingredients first; time is each recipe's craft time × crafts (benches can work side by side). For several at once, use the crafting calculator.
Full Iron set 4 pieces
| Piece | Physical | Projectile | Health |
|---|---|---|---|
| Iron Helm | 5% | 5% | +9 |
| Iron Cuirass | 9% | 9% | +17 |
| Iron Gauntlets | 4% | 4% | +7 |
| Iron Greaves | 7% | 7% | +13 |
| Whole set | 25% | 25% | +46 |
"Whole set" adds up the values each piece's file lists; the item files don't say how resistances combine in combat.
Raw materials for the whole set
- 45×Iron Ore
- 20×Light Hide
- 16×Linen Scraps
Head armor by tier
#10 of 27 by physical resistance.
| Item | Level | Physical resistance | Health bonus | Durability |
|---|---|---|---|---|
| Wooden Helm | 5 | 5% | +9 | 60 |
| Copper Helm | 10 | 3.6% | +5 | 80 |
| Soft Leather Hood | 10 | 5% | +9 | 120 |
| Woolen Helm | 10 | 5% | +9 | 120 |
| Light Leather Helm | 15 | 5% | +9 | 120 |
| Linen Hood | 15 | 5% | +9 | 120 |
| Iron Helm | 20 | 5% | +9 | 100 |
| Kweebec Helm | 20 | 5% | +9 | 40 |
| Steel Helm | 20 | 5% | +9 | 150 |
| Bronze Helm | 25 | 5% | +9 | 200 |
| Cotton Hood | 25 | 5% | +9 | 120 |
| Crude Diving Mask | 25 | 5% | +9 | 120 |
| Medium Leather Helm | 25 | 5% | +9 | 120 |
| Trork Warrior Helm | 25 | 5% | +9 | 50 |
| Ornate Bronze Helm | 28 | 5% | +9 | 120 |
| Ancient Steel Helm | 30 | 5% | +9 | 75 |
| Thorium Helm | 30 | 6.4% | +12 | 120 |
| Woolen Hood | 30 | 5% | +9 | 100 |
| Raven Leather Hood | 32 | 5% | +9 | 120 |
| Cobalt Helm | 35 | 6.4% | +12 | 120 |
| Heavy Leather Helm | 35 | 5% | +9 | 120 |
| Silk Diadem | 35 | 5% | +9 | 120 |
| Adamantite Helm | 40 | 8% | +14 | 150 |
| Cindercloth Hood | 45 | 5% | +9 | 120 |
| Mithril Helm | 50 | 8% | +14 | 180 |
| Onyxium Helm | 50 | 5% | +9 | 120 |
| Prisma Helm | 75 | 5% | +9 | 250 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Armor/Iron/Armor_Iron_Head.json and its parents
- qualityUncommon
- level20
- categoryItems.Armors
- categories[Items.Armors]
- maxDurability100
- iconIcons/ItemsGenerated/Armor_Iron_Head.png
armor{3}
- slotHead
resistance{2}
- Physical0.05
- Projectile0.05
stats{1}
- Health9
recipe{4}
inputs[3]
0{2}
- idIngredient_Bar_Iron
- qty9
1{2}
- idIngredient_Leather_Light
- qty4
2{2}
- idIngredient_Fabric_Scrap_Linen
- qty3
outputs[1]
0{2}
- idArmor_Iron_Head
- qty1
bench{3}
- idArmor_Bench
- typeCrafting
- categories[Armor_Head]
- time3
- hasIcontrue