Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Iron Hand Crossbow

Overview

Quality
uncommon
Item level
20
Category
Weapons
Durability
250
Kind
Item
Game ID
Weapon_Crossbow_Iron

Damage per attack

AttackProjectilePhysical
Standard Projectile10—
Combo Projectile13—
Signature Big Arrow78—
Guard Bash—0

Base damage before armor and buffs.

How to get it

Craft

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 2

SourceHowChanceAverageRange
Sandswept Skeleton RangerMobKill10%0.10–1
Outlander StalkerMobKill5%0.050–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Sandswept Skeleton RangerKill1010010%41%65.1%
Outlander StalkerKill202005%22.6%40.1%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 3 crafting steps.

Farm one

About 10 kills of Sandswept Skeleton Ranger (kill), the source with the most per try.

Every crossbow by tier

ItemLevelStrongest hitWeakest hit
Iron Hand Crossbow20780
Ancient Steel Hand Crossbow30820

Base values before buffs and enchantments.

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Weapon/Crossbow/Weapon_Crossbow_Iron.json and its parents
  • qualityUncommon
  • level20
  • categoryItems.Weapons
  • categories[Items.Weapons]
  • maxDurability250
  • iconIcons/ItemsGenerated/Weapon_Crossbow_Iron.png
  • damage{4}
    • Standard_Projectile{1}
      • Projectile10
    • Combo_Projectile{1}
      • Projectile13
    • Signature_BigArrow{1}
      • Projectile78
    • Guard_Bash{1}
      • Physical0
  • recipe{4}
    • inputs[3]
      • 0{2}
        • idIngredient_Fabric_Scrap_Linen
        • qty3
      • 1{2}
        • idIngredient_Leather_Light
        • qty4
      • 2{2}
        • idIngredient_Bar_Iron
        • qty6
    • outputs[1]
      • 0{2}
        • idWeapon_Crossbow_Iron
        • qty1
    • bench{3}
      • idWeapon_Bench
      • typeCrafting
      • categories[Weapon_Bow]
    • time3.5
  • hasIcontrue