Iron Hand Crossbow
Overview
- Quality
- uncommon
- Item level
- 20
- Category
- Weapons
- Durability
- 250
- Kind
- Item
- Game ID
Weapon_Crossbow_Iron
Damage per attack
| Attack | Projectile | Physical |
|---|---|---|
| Standard Projectile | 10 | — |
| Combo Projectile | 13 | — |
| Signature Big Arrow | 78 | — |
| Guard Bash | — | 0 |
Base damage before armor and buffs.
How to get it
Craft
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Sandswept Skeleton Ranger | Kill | 10% | 0.1 | 0–1 |
| Outlander Stalker | Kill | 5% | 0.05 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Sandswept Skeleton Ranger | 10 | 100 | 10% | 41% | 65.1% |
| Outlander Stalker | 20 | 200 | 5% | 22.6% | 40.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 10 kills of Sandswept Skeleton Ranger (kill), the source with the most per try.
Every crossbow by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Iron Hand Crossbow | 20 | 78 | 0 |
| Ancient Steel Hand Crossbow | 30 | 82 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Crossbow/Weapon_Crossbow_Iron.json and its parents
- qualityUncommon
- level20
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability250
- iconIcons/ItemsGenerated/Weapon_Crossbow_Iron.png
damage{4}
Standard_Projectile{1}
- Projectile10
Combo_Projectile{1}
- Projectile13
Signature_BigArrow{1}
- Projectile78
Guard_Bash{1}
- Physical0
recipe{4}
inputs[3]
0{2}
- idIngredient_Fabric_Scrap_Linen
- qty3
1{2}
- idIngredient_Leather_Light
- qty4
2{2}
- idIngredient_Bar_Iron
- qty6
outputs[1]
0{2}
- idWeapon_Crossbow_Iron
- qty1
bench{3}
- idWeapon_Bench
- typeCrafting
- categories[Weapon_Bow]
- time3.5
- hasIcontrue