Sourcemined
Mewgenics
AbilityVerified on build 25143593

Summon Shade

Spawn a shadow copy of yourself that fades after its first turn.
(The copy can't cast this ability or give extra turns to units.)

Base and upgraded

BaseUpgraded
EffectSpawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.)Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.)
Spawn › Additional passives › Safe Doomed12 (+1)

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Necromancer
Mana cost
13
Type
Spawn
Game ID
SummonShade
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
  • templatespawn
  • meta{3}
    • nameABILITY_SUMMONSHADE_NAME
    • descABILITY_SUMMONSHADE_DESC
    • classNecromancer
  • tags[summon]
  • graphics{2}
    • lobtrue
    • animationshoot
  • cost{3}
    • infcantriptrue
    • mana13
    • must_not_be_a_summontrue
  • target{5}
    • min_range1
    • max_range1
    • max_aoe0
    • range_excludes_blockingfalse
    • restrictionsaoe_must_exist
  • spawn{5}
    • objectPlayerCat_Shade
    • factionself
    • catdataclone
    • clone_itemstrue
    • additional_passives{2}
      • SafeDoomed1
      • InjuryImmunity1
  • categorynecromancer
  • upgradedToSummonShade2