Sourcemined
Mewgenics
CharacterVerified on build 25143593

Pyrophina VS

She wants to kill Zaratana!

Overview

Group
Kaijus
Faction
Kaiju1
Health
1000
Movement
3
Tag
Kaiju
Game ID
PyrophinaVS

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 6

  • Trample
  • Buddy
  • Kaiju Knockback Immune
  • Kaiju Win Con
  • Element Immune
  • Bonus Turn Pattern

Abilities 9

Raw game dataExactly as defined in data/characters/kaijus.gon
  • graphics{7}
    • movieclipPyrophina
    • nameENEMY_PYROPHINA_NAME
    • shadow_size2.5
    • uifloaters_offset3.5
    • move_speed_sync_frames50
    • water_maskbig
    • tooltipENEMY_PYROPHINAVS_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{15}
    • tagkaiju
    • factionkaiju1
    • typeboss
    • movement3
    • corpse_healthindestructible
    • size2x2
    • move_blockeverything_even_when_dead
    • disperse_main_turnstrue
    • dispersed_bonus_turns_before_catstrue
    • mana_regen999
    • mana100
    • health1000
    • weak_threshold150
    • must_start_facing_camerafalse
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackBasicMelee
    • spells[PyrophinaVSSpinThrow, PyrophinaVSWeatherRoar, PyrophinaVSCatThrow, PyrophinaVSFlamethrower, PyrophinaVSEarthquakeStomp, PyrophinaVSRoar, PyrophinaVSRun]
  • passives{6}
    • Trample3
    • Buddy{2}
      • objZaratanaVS
      • allies_onlyfalse
    • KaijuKnockbackImmune1
    • KaijuWinConpyrophina
    • ElementImmuneFire
    • BonusTurnPattern[2]
      • 0{3}
        • evenly_dispersed_bonus_turns1
        • round_end_bonus_turns1
        • initiative_adjustment50
      • 1{3}
        • evenly_dispersed_bonus_turns0
        • round_end_bonus_turns1
        • initiative_adjustment-50
  • ai{9}
    • brainPatternBrain
    • virtual_abilities{2}
      • MoveForSpin{3}
        • abilityPyrophinaVSRun
        • move_for_abilityPyrophinaVSSpinThrow
        • move_weightsstay_close
      • MoveForThrow{3}
        • abilitymove
        • move_for_abilityPyrophinaVSCatThrow
        • move_weightsutil_minmove
    • pattern{2}
      • do_all[*PyrophinaVSWeatherRoar, PyrophinaVSFlamethrower]
      • __dupes[2]
        • 0[2]
          • 0do_all
          • 1[*PyrophinaVSWeatherRoar, MoveForThrow, *PyrophinaVSCatThrow]
        • 1[2]
          • 0do_all
          • 1[*PyrophinaVSWeatherRoar, PyrophinaVSEarthquakeStomp]
    • round_end_bonusturn_pattern{2}
      • do_one[**PyrophinaVSWeatherRoar, **PyrophinaVSRoar]
      • do_all[*PyrophinaVSWeatherRoar, MoveForSpin, PyrophinaVSSpinThrow]
    • fallback{1}
      • doattack
    • fallback_advances_patterntrue
    • stun_advances_patterntrue
    • decision_weightsdefault
    • move_weightsstay_close
  • categorykaijus