Sourcemined
Mewgenics
CharacterVerified on build 25143593

Zaratana VS

She wants to kill Pyrophina!

Overview

Group
Kaijus
Faction
Kaiju2
Health
1000
Movement
3
Game ID
ZaratanaVS

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 6

  • Trample
  • Buddy
  • Kaiju Knockback Immune
  • Kaiju Win Con
  • Form Changer
  • Bonus Turn Pattern

Abilities 11

  • Zaratana Basic
  • Move (Default Move)
  • Zaratana VSSpin Dash
  • Zaratana VSWeather Roar
  • Zaratana VSMagnet
  • Zaratana VSBombardment
  • Zaratana VSTurtle
  • Zaratana VSExit Turtle
  • Zaratana VSRoar
  • Zaratana VSRevenge
  • Zaratana VSTurtle Guaranteed
Raw game dataExactly as defined in data/characters/kaijus.gon
  • graphics{7}
    • movieclipZaratana
    • nameENEMY_ZARATANA_NAME
    • shadow_size2.5
    • uifloaters_offset2
    • move_speed_sync_frames52
    • water_maskbig
    • tooltipENEMY_ZARATANAVS_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{16}
    • tag[kaiju, rock]
    • hidden_tagzaratana
    • factionkaiju2
    • typeboss
    • movement3
    • corpse_healthindestructible
    • size2x2
    • move_blockeverything_even_when_dead
    • disperse_main_turnstrue
    • dispersed_bonus_turns_before_catstrue
    • mana_regen999
    • mana100
    • health1000
    • weak_threshold150
    • must_start_facing_camerafalse
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackZaratanaBasic
    • spells[ZaratanaVSSpinDash, ZaratanaVSWeatherRoar, ZaratanaVSMagnet, ZaratanaVSBombardment, ZaratanaVSTurtle, ZaratanaVSExitTurtle, ZaratanaVSRoar, ZaratanaVSRevenge, ZaratanaVSTurtleGuaranteed]
  • passives{6}
    • Trample3
    • Buddy{2}
      • objPyrophinaVS
      • allies_onlyfalse
    • KaijuKnockbackImmune1
    • KaijuWinConzaratana
    • FormChanger{2}
      • Default{1}
        • passives{1}
          • ImmediateAbilityReaction{3}
            • abilityZaratanaVSRevenge
            • buddy_damage_onlytrue
            • ability_damage_onlytrue
      • Turtled{5}
        • attackNone
        • moveNone
        • animation_suffixTurtle
        • passives{1}
          • Brace10
        • ai{3}
          • brainPatternBrain
          • pattern{1}
            • do*ZaratanaVSExitTurtle
          • end_turn_on_formswitchtrue
    • BonusTurnPattern[2]
      • 0{3}
        • evenly_dispersed_bonus_turns0
        • round_end_bonus_turns1
        • initiative_adjustment-50
      • 1{3}
        • evenly_dispersed_bonus_turns1
        • round_end_bonus_turns1
        • initiative_adjustment50
  • ai{9}
    • brainPatternBrain
    • virtual_abilities{1}
      • MoveForBarrage{3}
        • abilitymove
        • move_for_abilityZaratanaVSBombardment
        • move_weightsstay_far
    • pattern{2}
      • do_all[*ZaratanaVSWeatherRoar, MoveForBarrage, *ZaratanaVSBombardment, ZaratanaVSTurtle]
      • __dupes[2]
        • 0[2]
          • 0do_all
          • 1[*ZaratanaVSWeatherRoar, ZaratanaVSMagnet, ZaratanaVSTurtle]
        • 1[2]
          • 0do_all
          • 1[*ZaratanaVSWeatherRoar, attack, ZaratanaVSTurtle]
    • round_end_bonusturn_pattern{2}
      • do_all[*ZaratanaVSWeatherRoar, ZaratanaVSSpinDash, ZaratanaVSTurtle]
      • do_one[**ZaratanaVSWeatherRoar, **ZaratanaVSRoar]
    • fallback{1}
      • do_priority[attack, ZaratanaVSTurtleGuaranteed]
    • decision_weightsdefault
    • move_weightskeep_distance
    • fallback_advances_patterntrue
    • stun_advances_patterntrue
  • categorykaijus