Orange Fetin
You have a 10% to be AI controlled each turn.
When you kill an enemy, gain 3 mana and heal 2 hp.
How cats get it
Events 1
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More disorders 18
Also given by
Status each turn begin: conditional bad roll 4
- Black Fetin · disorder
- Cordyceps · item
- Cursed Stickman · item
- Purple Fetin · disorder
Status on kill enemy: mana gain 1
- Soul Sucker · item
Passive effects 2
- Status On Kill Enemy
- Status Each Turn Begin
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_ORANGEFETIN_NAME
- descDISORDER_ORANGEFETIN_DESC
- classDisorder
passives{2}
StatusOnKillEnemy{2}
- ManaGain3
- HealthGain2
StatusEachTurnBegin{1}
Conditional_BadRoll{2}
- odds0.1
Temporary{4}
- statusUncontrollable
- stacks1
- turns1
- expires_on_end_turntrue
- categorydisorders