Sourcemined
Mewgenics
Verified on build 25143593125 entries

Disorders

Every disorder and disease: what it does, how cats catch it, how it spreads and clears up, and which events heal it.

125 entries
Acid RefluxYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you.Physical—
Acute Stress Reaction: FightGain +6 while you have 5 or fewer HP.Mental-2 SPD
Acute Stress Reaction: FlightGain +6 while you have 5 or fewer HP.Mental-2 STR
AddictStart each battle with All Stats Down 2. Gain All Stats Up 3 whenever you eat a pill. You have a 50% chance to find a pill at the end of each battle.——
ADHDYou have 5 seconds to make decisions, or else this cat acts on its own.Birth defectMental+1 INT+2 SPD
AlbinismFire damage you take inflicts +3 Burn. Your basic attack has a 25% chance to inflict Fear.Birth defect—
AnemiaWhen you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed.Birth defect—
Anxiety+10% Dodge chance. When you take damage, run away from the source.Mental—
AutismSpells you were born with cost -2 mana. Other spells cost +1 mana.Birth defect+2 INT-2 CHA
Bad GasOn the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2.Disease—
Bipolar DisorderStart each battle with either +5 , +5 , and +5 or All Stats Down 2.Birth defectMental—
Bird FluStart each battle in Mockingbird Form. You have a 20% chance to recover at the end of each battle. Contagious.Disease—
Black FetinYou have a 10% to be AI controlled each turn. When an ally cat is downed, restore all your mana.——
Blessing of GlorgYou can unequip cursed items.—-2 CON
Blood FrenzyWhen you kill a unit, take an extra turn with Madness.Mental—
Boils+1 Brace. You spawn a puddle of creep whenever you get hit. You can't equip face armor.Disease-2 CHA
Borrowed Time+50% dodge chance. Doomed 3.Magic—
Brain DamageYou can't use item actions. +2 Brace.MentalPhysical—
Brain DeadGain twice as many stats when you level up. +1 Reroll when leveling up.—-10 INT-5 CHA
BraveTake your turn earlier. Immune to Fear and Madness. Attacks against you never miss.Mental—
Broken LimbYou can't equip trinkets or consumables. +2 Thorns.Physical-2 SPD
CancerAt the end of each battle, lose 3 random stats permanently and gain a random mutation.Disease—
CharredBruise 1. You cannot be Burned.Physical—
Chungus—+4 CON
CovidStart each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious.Disease—
Crohn's DiseaseAt the end of your turn, you have a 20% chance to poop all over the place!Physical—
Dark OneAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up.——
DeclawedYou can't equip weapons.Physical-3 STR+2 CHA
Deep CutBleed 1. You can't equip trinkets or consumables. Bonus ability: Bloodzerk.Physical-2 CON
Deja Vu——
DepressionAdjacent units get All Stats Down 2.Birth defectMental-1 STR-1 dex-1 CON-1 INT-1 SPD-1 LCK-1 CHA
DiabetesWhen you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 .Birth defectPhysical—
DistemperAt the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor.Disease—
Down's SyndromeBirth defect+3 CON-8 INT+7 CHA
Dwarfism+10% dodge chance.Birth defect-2 STR+2 dex-2 CON+2 SPD+2 LCK
Dysentery50% chance to make a burning poop directly behind you when you end your turn.PhysicalDisease—
DyskinesiaWhen you end your movement, knockback all adjacent units 1 tile.Mental—
DyslexiaSwap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped.Birth defectMental—
Eating DisorderDouble the effects of your consumables but you are confused on how to eat them.Mental—
EbolaStart each battle with Bleed 3. Your basic attack inflicts Bleed 2. 5% chance of recovering at the end of each round. Contagious.Disease—
ElephantiasisAt the end of each battle, gain -1 and +2 starting permanently. After 8 battles, gain Trample.Disease—
EmpathTake 1 damage when you deal damage. Your heals heal for 1 extra.Mental—
Eternal YouthYou are a kitten... forever! +1 , +1 , +1——
Fatty LiverWhenever you lose HP, you permanently lose 1 .Physical+8 CON
Feline AidsYour basic attack inflicts Poison 3 and Weakness 1. Inflict Poison 3 and Weakness 1 on units that contact you. Gain -1 and -1 at the end of each battle permanently.PhysicalDisease—
FidgetyWhen you end your turn, automatically use your weapon on a random unit in range, for free.Mental—
Flaming FistsYour basic attacks inflict Burn 1. Start with Burn 1.——
Fossilized+2 Brace. Slide like a rock whenever you get hit.Physical—
Gambling Addiction+33% miss chance. 100% critical hit chance.Mental—
GargantuanYou are permanently immobile.—+10 STR+5 CON-10 SPD
GastritisAt the end of your turn, fart and Poison all adjacent units.PhysicalDisease—
GIGACHADPhysical-5 INT+8 CHA
GigantismTrample.—+2 STR-2 dex+2 CON-2 SPD-2 LCK
Head TraumaYou can't equip head armor. Your Collarless spells cost -2 mana.Physical-3 INT
HypersomniaStart each battle asleep and with full health.Mental—
HypomaniaStart each battle with 3 bonus turns, then never take a turn.Mental—
ImmortalAll damage you take is reduced to 1. When you take damage, suffer a random injury.Physical—
Impostor SyndromeYou're quite suspicious…Mental—
IncontinenceWhen you take damage, pee yourself.Physical—
InfestationAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea.PhysicalDisease—
InsomniaYou can't fall asleep. You can move an extra time each turn. Exhaustion sets in on round 3.Mental—
Intestinal ProlapseYou receive double damage from behind.Physical—
Irritable Bowel SyndromeWhen you take damage, poop.PhysicalDisease—
KamikazeYou explode when you are downed.Physical—
Kidney StoneWhen you end your turn take 1 damage and pass a kidney stone.Physical—
LeprosyBruise 2. When you get hit, spawn a food pickup.Disease—
Lycanthropy33% chance to enter Wolf Form at the start of your turn.MentalPhysicalDisease—
Munchausen by ProxyIf you have a 2nd disorder, all other cats in your party gain it at the start of each battle.Mental—
NarcolepsyAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana.Birth defectMental—
NecrophageAt the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP.Mental—
NecrosisWhen you take damage, you get -1 , -1 , and spawn poisoned food.Disease+2 STR+2 CON
Nudist+50% dodge chance. You can't wear armor.Mental+5 SPD
Obsessive Compulsive DisorderBonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage.Birth defectMental—
Orange FetinYou have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp.——
Osteogenesis Imperfecta+2 Bruise, +2 Bleed Thorns, and +2 Thorns. When you're downed, you get injured an extra time.Birth defectPhysical—
PacifistYou can't kill units. If you end your turn without using your basic attack gain 7 mana.Mental—
ParanoiaWhen a unit ends its movement directly behind you, attack it and gain Fear.Mental—
ParaplegicThe range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you.Physical+2 INT
PhonyStart each battle with full mana. You can't regenerate mana.Mental+2 CHA
PicaWhen you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect.Mental—
Post-Traumatic Stress DisorderWhen you take damage, gain Fear and +2 Damage.Mental—
Pox10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious.Disease—
Primordial DwarfBirth defect-2 STR-2 dex-2 CON-2 INT-2 SPD+12 LCK-2 CHA
PsychosisAfter your first turn, you have permanent madness.Mental+1 STR+1 dex+1 CON+1 INT+1 SPD+1 LCK+1 CHA
Punctured Eye+10% miss chance. You can't equip face armor. Gain an eyeball trinket.Physical—
Purple FetinYou have a 10% to be AI controlled each turn. You can reroll your level up options 3 times.——
RabiesYour basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1 . If your is 0 or less, you have Madness.Disease—
Savant SyndromeBirth defect-2 STR-2 dex-2 CON+12 INT-2 SPD-2 LCK-2 CHA
Scaly ScabsPhysical-2 CON
ScatologicalHeal 5 HP when you damage poop. At the start of your turn, if you're near poop, you automatically move toward it and eat it.Mental—
SchizophreniaAt the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn.Birth defectMental—
Schrödinger's Syndrome50% chance to start each battle dead, or alive with max hp and All Stats Up 2 and an extra turn at the start of the battle.Physical—
SclerodermaAt the start of each battle, you lose all but 1 HP, but gain that much .PhysicalDisease—
Sensory OverloadAll but your face slot is locked. Your face item's effects are tripled!——
Sensory OverloadAll but your head slot is locked. Your head item's effects are tripled!——
Sensory OverloadAll but your neck slot is locked. Your neck item's effects are tripled!——
Sensory OverloadAll but your trinket slot is locked. Your trinket's effects are tripled!——
Sensory OverloadAll but your weapon slot is locked. Your weapon's effects are tripled!——
Severed ThumbYou can't equip weapons. Spawn a Food pickup at the start of each battle.Physical—
ShunnedTake your turn last. Your heals heal for 2 less. +15% dodge chance.Mental—