Disorders
Every disorder and disease: what it does, how cats catch it, how it spreads and clears up, and which events heal it.
| Acid RefluxYour basic attack becomes a lobbed shot with splash damage but deals 2 damage to you. | — | |
| Acute Stress Reaction: FightGain +6 while you have 5 or fewer HP. | ||
| Acute Stress Reaction: FlightGain +6 while you have 5 or fewer HP. | ||
| AddictStart each battle with All Stats Down 2. Gain All Stats Up 3 whenever you eat a pill. You have a 50% chance to find a pill at the end of each battle. | — | — |
| ADHDYou have 5 seconds to make decisions, or else this cat acts on its own. | ||
| AlbinismFire damage you take inflicts +3 Burn. Your basic attack has a 25% chance to inflict Fear. | — | |
| AnemiaWhen you take damage, you have a 10% chance to gain Bleed 1. Gain 2 Charge for each damage you take from Bleed. | — | |
| Anxiety+10% Dodge chance. When you take damage, run away from the source. | — | |
| AutismSpells you were born with cost -2 mana. Other spells cost +1 mana. | ||
| Bad GasOn the first round, take your turn last. At the start of that turn, do a Mega Fart attack that inflicts Poison 2. | — | |
| Bipolar DisorderStart each battle with either +5 , +5 , and +5 or All Stats Down 2. | — | |
| Bird FluStart each battle in Mockingbird Form. You have a 20% chance to recover at the end of each battle. Contagious. | — | |
| Black FetinYou have a 10% to be AI controlled each turn. When an ally cat is downed, restore all your mana. | — | — |
| Blessing of GlorgYou can unequip cursed items. | — | |
| Blood FrenzyWhen you kill a unit, take an extra turn with Madness. | — | |
| Boils+1 Brace. You spawn a puddle of creep whenever you get hit. You can't equip face armor. | ||
| Borrowed Time+50% dodge chance. Doomed 3. | — | |
| Brain DamageYou can't use item actions. +2 Brace. | — | |
| Brain DeadGain twice as many stats when you level up. +1 Reroll when leveling up. | — | |
| BraveTake your turn earlier. Immune to Fear and Madness. Attacks against you never miss. | — | |
| Broken LimbYou can't equip trinkets or consumables. +2 Thorns. | ||
| CancerAt the end of each battle, lose 3 random stats permanently and gain a random mutation. | — | |
| CharredBruise 1. You cannot be Burned. | — | |
| Chungus | — | |
| CovidStart each battle with All Stats Down, Poison 1, and Weakness 1. Your basic attack inflicts Poison 1 and Weakness 1. 15% chance of recovering at the end of each round. Contagious. | — | |
| Crohn's DiseaseAt the end of your turn, you have a 20% chance to poop all over the place! | — | |
| Dark OneAt end of your turn, deal 1 damage to all units and heal for the damage dealt. Whenever you down an ally gain All Stats Up. | — | — |
| DeclawedYou can't equip weapons. | ||
| Deep CutBleed 1. You can't equip trinkets or consumables. Bonus ability: Bloodzerk. | ||
| Deja Vu | — | — |
| DepressionAdjacent units get All Stats Down 2. | ||
| DiabetesWhen you end your turn, if you haven't eaten food, gain All Stats Down and Confusion 1. Each time you eat food, cleanse all your debuffs and gain +1 . | — | |
| DistemperAt the end of each battle gain +10% crit chance, +25% crit damage, and +5% miss chance. Permanently. You can't equip face armor. | — | |
| Down's Syndrome | ||
| Dwarfism+10% dodge chance. | ||
| Dysentery50% chance to make a burning poop directly behind you when you end your turn. | — | |
| DyskinesiaWhen you end your movement, knockback all adjacent units 1 tile. | — | |
| DyslexiaSwap 3's and 5's in the mana costs and damage values of your spells while in a battle. 6's and 9's are also swapped. | — | |
| Eating DisorderDouble the effects of your consumables but you are confused on how to eat them. | — | |
| EbolaStart each battle with Bleed 3. Your basic attack inflicts Bleed 2. 5% chance of recovering at the end of each round. Contagious. | — | |
| ElephantiasisAt the end of each battle, gain -1 and +2 starting permanently. After 8 battles, gain Trample. | — | |
| EmpathTake 1 damage when you deal damage. Your heals heal for 1 extra. | — | |
| Eternal YouthYou are a kitten... forever! +1 , +1 , +1 | — | — |
| Fatty LiverWhenever you lose HP, you permanently lose 1 . | ||
| Feline AidsYour basic attack inflicts Poison 3 and Weakness 1. Inflict Poison 3 and Weakness 1 on units that contact you. Gain -1 and -1 at the end of each battle permanently. | — | |
| FidgetyWhen you end your turn, automatically use your weapon on a random unit in range, for free. | — | |
| Flaming FistsYour basic attacks inflict Burn 1. Start with Burn 1. | — | — |
| Fossilized+2 Brace. Slide like a rock whenever you get hit. | — | |
| Gambling Addiction+33% miss chance. 100% critical hit chance. | — | |
| GargantuanYou are permanently immobile. | — | |
| GastritisAt the end of your turn, fart and Poison all adjacent units. | — | |
| GIGACHAD | ||
| GigantismTrample. | — | |
| Head TraumaYou can't equip head armor. Your Collarless spells cost -2 mana. | ||
| HypersomniaStart each battle asleep and with full health. | — | |
| HypomaniaStart each battle with 3 bonus turns, then never take a turn. | — | |
| ImmortalAll damage you take is reduced to 1. When you take damage, suffer a random injury. | — | |
| Impostor SyndromeYou're quite suspicious… | — | |
| IncontinenceWhen you take damage, pee yourself. | — | |
| InfestationAt the start of your turn, you have a 50% chance to spawn a Maggot Familiar and 15% chance to spawn an enemy Flea. | — | |
| InsomniaYou can't fall asleep. You can move an extra time each turn. Exhaustion sets in on round 3. | — | |
| Intestinal ProlapseYou receive double damage from behind. | — | |
| Irritable Bowel SyndromeWhen you take damage, poop. | — | |
| KamikazeYou explode when you are downed. | — | |
| Kidney StoneWhen you end your turn take 1 damage and pass a kidney stone. | — | |
| LeprosyBruise 2. When you get hit, spawn a food pickup. | — | |
| Lycanthropy33% chance to enter Wolf Form at the start of your turn. | — | |
| Munchausen by ProxyIf you have a 2nd disorder, all other cats in your party gain it at the start of each battle. | — | |
| NarcolepsyAt the end of your turn, fall asleep, heal 10 HP and gain 7 mana. | — | |
| NecrophageAt the start of your turn, if there's a dead body near you, move towards it and eat it to gain All Stats Up and heal 4 HP. | — | |
| NecrosisWhen you take damage, you get -1 , -1 , and spawn poisoned food. | ||
| Nudist+50% dodge chance. You can't wear armor. | ||
| Obsessive Compulsive DisorderBonus Ability: Groom At the end of your turn, if you didn't use Groom, take 2 damage. | — | |
| Orange FetinYou have a 10% to be AI controlled each turn. When you kill an enemy, gain 3 mana and heal 2 hp. | — | — |
| Osteogenesis Imperfecta+2 Bruise, +2 Bleed Thorns, and +2 Thorns. When you're downed, you get injured an extra time. | — | |
| PacifistYou can't kill units. If you end your turn without using your basic attack gain 7 mana. | — | |
| ParanoiaWhen a unit ends its movement directly behind you, attack it and gain Fear. | — | |
| ParaplegicThe range of all your movement, dash, and jump abilities are capped at 1 unless they teleport. Enemies won't prioritize attacking you. | ||
| PhonyStart each battle with full mana. You can't regenerate mana. | ||
| PicaWhen you collect a coin or scrap pickup, heal instead of gaining the pickup's normal effect. | — | |
| Post-Traumatic Stress DisorderWhen you take damage, gain Fear and +2 Damage. | — | |
| Pox10% chance to skip your turn to scratch yourself. Your basic attack has a 50% chance to inflict Poison 1. 5% chance of recovering at the end of each round. Contagious. | — | |
| Primordial Dwarf | ||
| PsychosisAfter your first turn, you have permanent madness. | ||
| Punctured Eye+10% miss chance. You can't equip face armor. Gain an eyeball trinket. | — | |
| Purple FetinYou have a 10% to be AI controlled each turn. You can reroll your level up options 3 times. | — | — |
| RabiesYour basic attack is a melee attack. You can't equip face armor. After each battle, gain +2 and -1 . If your is 0 or less, you have Madness. | — | |
| Savant Syndrome | ||
| Scaly Scabs | ||
| ScatologicalHeal 5 HP when you damage poop. At the start of your turn, if you're near poop, you automatically move toward it and eat it. | — | |
| SchizophreniaAt the end of your turn, spawn a hallucination. It has Madness, attacks any unit except you, and fades after its turn. | — | |
| Schrödinger's Syndrome50% chance to start each battle dead, or alive with max hp and All Stats Up 2 and an extra turn at the start of the battle. | — | |
| SclerodermaAt the start of each battle, you lose all but 1 HP, but gain that much . | — | |
| Sensory OverloadAll but your face slot is locked. Your face item's effects are tripled! | — | — |
| Sensory OverloadAll but your head slot is locked. Your head item's effects are tripled! | — | — |
| Sensory OverloadAll but your neck slot is locked. Your neck item's effects are tripled! | — | — |
| Sensory OverloadAll but your trinket slot is locked. Your trinket's effects are tripled! | — | — |
| Sensory OverloadAll but your weapon slot is locked. Your weapon's effects are tripled! | — | — |
| Severed ThumbYou can't equip weapons. Spawn a Food pickup at the start of each battle. | — | |
| ShunnedTake your turn last. Your heals heal for 2 less. +15% dodge chance. | — |