Sourcemined
Mewgenics
Verified on build 25143593187 entries

Status effects

Every status effect and elite modifier: exact tooltip numbers per stack, buff or debuff, and every ability, item, passive and enemy that applies, removes or blocks it.

187 entries
AdrenalineKeeps Exhaustion at 0. +25% Crit Chance. +25% Block Chance.Buff2
All Stats UpAll Stats increased by XBuff145
AmmoX shots left.Hidden15
AttractionMoves towards you at the start of its turn.Debuff3
Auto ReviveRevives at the end of the next round.Buff6
BackflipBackflips out of the way the next time it's targeted.Buff16
Backstab BonusIncreases the damage your Backstabs deal.Buff2
Blast ResistanceReduces damage taken from explosions.Buff7
BleedTakes damage at the end of the round, then increase Bleed by 1.Debuff150
Bleed ThornsDeals damage and inflicts Bleed to units that contact you.Buff20
Blessing of PeaceGain at the end of your turn. Lose this when you deal damage.Buff1
Blind30% miss chance for the next X turns.Debuff43
BloodzerkedWhen you deal health damage to a bleeding unit, heal that much health.Buff2
Body GuardThe next time an ally is targeted, swap places with them first.Buff2
Bonus AttackX extra basic attacks that are saved across turns if unused.Buff38
Bonus KnockbackKnockback you inflict is increased by X.Buff2
Bonus Knockback DamageKnockback damage you deal is increased by X.Buff2
Bonus MoveX extra basic moves that are saved across turns if unused.Buff24
Bonus RangeIncreases the range of your next basic attack.Buff3
BountyTakes 25% extra damage. If killed, gain coins.Debuff3
BountyHunted by the bounty hunter.Hidden1
BraceReduces all incoming damage.Buff155
Brimstone RuneImbues its owner's basic attack with +2 Damage and +2 Burn.Hidden1
BrittleThis item has a 25% chance to break when you take damage.Keyword31
BruiseIncreases all incoming physical damage.Debuff130
BurnTakes damage at start of its turn, then decrease Burn by 1.Debuff153
Captured FamiliarWas once an enemy, is now on your team. Will follow you to future battles if it doesn't die.Hidden—
Chaos RuneImbues its owner with the ability to repel attackers.Hidden1
ChargeGains mana at the start of its next turn.Buff44
Charge FistsYour basic attack emits Sparkles until the end of the turn.Buff2
Charisma UpCharisma increased by X. Charisma affects max mana and initial mana.Buff16
CharmedBehaves as if it's on your team.Debuff57
CleaveCuts a chunk of meat off what it hits.Instant effect22
ConfusionWhen performing an action, 33% chance to instead hit itself equal to its strength.Debuff81
ConfusionWhen performing an action, 33% chance to instead hit itself equal to its strength.Debuff1
Constitution UpConstitution increased by X. Constitution affects max health and post-battle health regen.Buff48
Counter AttackAttack the next X things that damage you automatically.Buff1
Counter AttackAttack things that damage you automatically.Buff4
Crit Chance UpCrit Chance increased by X%Buff48
Cure Random InjuryCure a random injury that was permanently lowering one of your stats, if you have any.Instant effect4
CursedThis item cannot be unequipped once equipped.Keyword—
Damage UpIncreases the damage (or heal) of its basic attack.Buff124
Delayed PainDelayed damage is taken all at once at the end of your turn.Debuff2
Dexterity UpDexterity increased by X. Dexterity affects ranged attack and ranged ability damage.Buff29
DIEIt is too late. Win now or die.Keyword1
DodgeDodges the next attack.Buff—
Dodge ChanceDodge Chance increased by X%.Buff25
DoomedTicks down at the end of your turn. When it hits 0, Die.Debuff10
DoomedTicks down at the end of your turn. When it hits 0, Die (without being injured).Debuff17
Double ActionThe next ability you use is used an additional time for free.Buff3
Double CastThe next spell you cast is cast an additional time for free.Buff4
Double Cast (This Turn)The next spell you cast this turn is cast an additional time for free.Buff3
Double Ranged DamageAll ranged physical attacks and abilities deal double damage.Buff2
DrowsyFalls asleep at the end of its turn.Debuff10
DUMBSpells of its enemies are disabled.Keyword1
Elite Buff: AbsorbentDrains all unused mana from units when they end their turn, and deals damage to them equal to the amount of mana drained.Elite modifier—
Elite Buff: BouncyWhen hit, bounces itself and its attacker apart.Elite modifier—
Elite Buff: CreepyBasic attack inflicts Poison. Leaves a trail of creep.Elite modifier—
Elite Buff: Damaging+2 DamageElite modifier—
Elite Buff: DepressingWhile alive, its enemies have -1 to all stats.Elite modifier—
Elite Buff: EvolvingAt the end of each round, gain a random Elite Buff.Elite modifier—
Elite Buff: FlamingFire Immune. Leaves a trail of fire.Elite modifier—
Elite Buff: HardyImmune to stuns.Elite modifier—
Elite Buff: Healthy+3 Health Regen. +20 unfilled max health.Elite modifier—
Elite Buff: InfestedSpawns a fly swarm when it dies.Elite modifier—
Elite Buff: Lucky+3 . +10% Crit Chance. +10% Dodge Chance.Elite modifier—
Elite Buff: MadMadness. Takes an extra turn per round. Gains +1 all stats and heals 4 when it gets a kill.Elite modifier—
Elite Buff: MegaTakes one less turn per round. +50% health and damageElite modifier—
Elite Buff: MirrorReflects all projectiles. Takes 2 damage when it reflects a projectile.Elite modifier—
Elite Buff: PlowTrample. Moves one space towards attackers when damaged.Elite modifier—
Elite Buff: ProtectedAt the end of each turn, set to 1 if it had no . -20% max health.Elite modifier—
Elite Buff: Reactive+1 Kinetic SpikesElite modifier—
Elite Buff: ResonantWhenever an enemy casts a spell, gain All Stats Up 1 and heal 1.Elite modifier—
Elite Buff: Sandy+10% Dodge Chance. Starts a sandstorm when it dies.Elite modifier—
Elite Buff: ShieldedAt the start of each round, if it has less than 3 , set to 3. -20% max health.Elite modifier—
Elite Buff: Slightly DepressingWhile alive, adjacent enemies have -1 to all stats.Elite modifier—
Elite Buff: Speedy+4Elite modifier—
Elite Buff: Spiky+2 ThornsElite modifier—
Elite Buff: StaticArcs 1 electric damage to neighbors whenever it moves.Elite modifier—
Elite Buff: StickyAnything that contacts or attacks this gets Tarred 1.Elite modifier—
Elite Buff: Tough+2 BraceElite modifier—
Elite Buff: TwinHalf health. Comes with a twin.Elite modifier—
Elite Buff: UndyingRevives to 50% health at the end of the round. +2 Corpse Health.Elite modifier—
Empty MindSpells are disabled. Whenever it gets a kill, it takes an extra turn.Buff2
EnergizedTakes an extra turn. Cannot be Energized again until after that turn ends.Keyword60
EntangledImmobile. Use basic attack to break free.Debuff9
ExhaustionTakes unblockable damage at the start of its turn, then increase Exhaustion by 1. Decreases mana and health gain. Combat regen disabled.Debuff—
Extra AttacksCan attack X extra times each turn.Buff10
Extra MovesCan move X extra times each turn.Buff5
FearMoves as far away from enemies as it can at the start of its turn.Debuff96
FlammableThis item burns up when hit with fire.Keyword13
FlyingIgnores tiles and can pass over units and objects.Keyword18
FragileThis item breaks when you're downed.Keyword26
Free SpellThe next spell you cast costs 0 mana.Buff8
FreezeCannot take damage. Unfreezes at the start of its turn.Debuff47
GrappledImmobile as long as it's next to the thing that grappled it.Debuff9
Health RegenRegenerates health at the end of its turn.Buff96
Health Regen (Diminishing)Regen health at the end of its turn, then decreases Health Regen by 1.Buff14
Heat WaveHeals are reduced by 1. Does not heal after battle. Can be mitigated with water.Keyword—
Heavier HitsPhysical damage inflicts Bruise X this turn.Buff—