Status effects
Every status effect and elite modifier: exact tooltip numbers per stack, buff or debuff, and every ability, item, passive and enemy that applies, removes or blocks it.
| AdrenalineKeeps Exhaustion at 0. +25% Crit Chance. +25% Block Chance. | Buff | 2 |
| All Stats UpAll Stats increased by X | Buff | 145 |
| AmmoX shots left. | Hidden | 15 |
| AttractionMoves towards you at the start of its turn. | Debuff | 3 |
| Auto ReviveRevives at the end of the next round. | Buff | 6 |
| BackflipBackflips out of the way the next time it's targeted. | Buff | 16 |
| Backstab BonusIncreases the damage your Backstabs deal. | Buff | 2 |
| Blast ResistanceReduces damage taken from explosions. | Buff | 7 |
| BleedTakes damage at the end of the round, then increase Bleed by 1. | Debuff | 150 |
| Bleed ThornsDeals damage and inflicts Bleed to units that contact you. | Buff | 20 |
| Blessing of PeaceGain at the end of your turn. Lose this when you deal damage. | Buff | 1 |
| Blind30% miss chance for the next X turns. | Debuff | 43 |
| BloodzerkedWhen you deal health damage to a bleeding unit, heal that much health. | Buff | 2 |
| Body GuardThe next time an ally is targeted, swap places with them first. | Buff | 2 |
| Bonus AttackX extra basic attacks that are saved across turns if unused. | Buff | 38 |
| Bonus KnockbackKnockback you inflict is increased by X. | Buff | 2 |
| Bonus Knockback DamageKnockback damage you deal is increased by X. | Buff | 2 |
| Bonus MoveX extra basic moves that are saved across turns if unused. | Buff | 24 |
| Bonus RangeIncreases the range of your next basic attack. | Buff | 3 |
| BountyTakes 25% extra damage. If killed, gain coins. | Debuff | 3 |
| BountyHunted by the bounty hunter. | Hidden | 1 |
| BraceReduces all incoming damage. | Buff | 155 |
| Brimstone RuneImbues its owner's basic attack with +2 Damage and +2 Burn. | Hidden | 1 |
| BrittleThis item has a 25% chance to break when you take damage. | Keyword | 31 |
| BruiseIncreases all incoming physical damage. | Debuff | 130 |
| BurnTakes damage at start of its turn, then decrease Burn by 1. | Debuff | 153 |
| Captured FamiliarWas once an enemy, is now on your team. Will follow you to future battles if it doesn't die. | Hidden | — |
| Chaos RuneImbues its owner with the ability to repel attackers. | Hidden | 1 |
| ChargeGains mana at the start of its next turn. | Buff | 44 |
| Charge FistsYour basic attack emits Sparkles until the end of the turn. | Buff | 2 |
| Charisma UpCharisma increased by X. Charisma affects max mana and initial mana. | Buff | 16 |
| CharmedBehaves as if it's on your team. | Debuff | 57 |
| CleaveCuts a chunk of meat off what it hits. | Instant effect | 22 |
| ConfusionWhen performing an action, 33% chance to instead hit itself equal to its strength. | Debuff | 81 |
| ConfusionWhen performing an action, 33% chance to instead hit itself equal to its strength. | Debuff | 1 |
| Constitution UpConstitution increased by X. Constitution affects max health and post-battle health regen. | Buff | 48 |
| Counter AttackAttack the next X things that damage you automatically. | Buff | 1 |
| Counter AttackAttack things that damage you automatically. | Buff | 4 |
| Crit Chance UpCrit Chance increased by X% | Buff | 48 |
| Cure Random InjuryCure a random injury that was permanently lowering one of your stats, if you have any. | Instant effect | 4 |
| CursedThis item cannot be unequipped once equipped. | Keyword | — |
| Damage UpIncreases the damage (or heal) of its basic attack. | Buff | 124 |
| Delayed PainDelayed damage is taken all at once at the end of your turn. | Debuff | 2 |
| Dexterity UpDexterity increased by X. Dexterity affects ranged attack and ranged ability damage. | Buff | 29 |
| DIEIt is too late. Win now or die. | Keyword | 1 |
| DodgeDodges the next attack. | Buff | — |
| Dodge ChanceDodge Chance increased by X%. | Buff | 25 |
| DoomedTicks down at the end of your turn. When it hits 0, Die. | Debuff | 10 |
| DoomedTicks down at the end of your turn. When it hits 0, Die (without being injured). | Debuff | 17 |
| Double ActionThe next ability you use is used an additional time for free. | Buff | 3 |
| Double CastThe next spell you cast is cast an additional time for free. | Buff | 4 |
| Double Cast (This Turn)The next spell you cast this turn is cast an additional time for free. | Buff | 3 |
| Double Ranged DamageAll ranged physical attacks and abilities deal double damage. | Buff | 2 |
| DrowsyFalls asleep at the end of its turn. | Debuff | 10 |
| DUMBSpells of its enemies are disabled. | Keyword | 1 |
| Elite Buff: AbsorbentDrains all unused mana from units when they end their turn, and deals damage to them equal to the amount of mana drained. | Elite modifier | — |
| Elite Buff: BouncyWhen hit, bounces itself and its attacker apart. | Elite modifier | — |
| Elite Buff: CreepyBasic attack inflicts Poison. Leaves a trail of creep. | Elite modifier | — |
| Elite Buff: Damaging+2 Damage | Elite modifier | — |
| Elite Buff: DepressingWhile alive, its enemies have -1 to all stats. | Elite modifier | — |
| Elite Buff: EvolvingAt the end of each round, gain a random Elite Buff. | Elite modifier | — |
| Elite Buff: FlamingFire Immune. Leaves a trail of fire. | Elite modifier | — |
| Elite Buff: HardyImmune to stuns. | Elite modifier | — |
| Elite Buff: Healthy+3 Health Regen. +20 unfilled max health. | Elite modifier | — |
| Elite Buff: InfestedSpawns a fly swarm when it dies. | Elite modifier | — |
| Elite Buff: Lucky+3 . +10% Crit Chance. +10% Dodge Chance. | Elite modifier | — |
| Elite Buff: MadMadness. Takes an extra turn per round. Gains +1 all stats and heals 4 when it gets a kill. | Elite modifier | — |
| Elite Buff: MegaTakes one less turn per round. +50% health and damage | Elite modifier | — |
| Elite Buff: MirrorReflects all projectiles. Takes 2 damage when it reflects a projectile. | Elite modifier | — |
| Elite Buff: PlowTrample. Moves one space towards attackers when damaged. | Elite modifier | — |
| Elite Buff: ProtectedAt the end of each turn, set to 1 if it had no . -20% max health. | Elite modifier | — |
| Elite Buff: Reactive+1 Kinetic Spikes | Elite modifier | — |
| Elite Buff: ResonantWhenever an enemy casts a spell, gain All Stats Up 1 and heal 1. | Elite modifier | — |
| Elite Buff: Sandy+10% Dodge Chance. Starts a sandstorm when it dies. | Elite modifier | — |
| Elite Buff: ShieldedAt the start of each round, if it has less than 3 , set to 3. -20% max health. | Elite modifier | — |
| Elite Buff: Slightly DepressingWhile alive, adjacent enemies have -1 to all stats. | Elite modifier | — |
| Elite Buff: Speedy+4 | Elite modifier | — |
| Elite Buff: Spiky+2 Thorns | Elite modifier | — |
| Elite Buff: StaticArcs 1 electric damage to neighbors whenever it moves. | Elite modifier | — |
| Elite Buff: StickyAnything that contacts or attacks this gets Tarred 1. | Elite modifier | — |
| Elite Buff: Tough+2 Brace | Elite modifier | — |
| Elite Buff: TwinHalf health. Comes with a twin. | Elite modifier | — |
| Elite Buff: UndyingRevives to 50% health at the end of the round. +2 Corpse Health. | Elite modifier | — |
| Empty MindSpells are disabled. Whenever it gets a kill, it takes an extra turn. | Buff | 2 |
| EnergizedTakes an extra turn. Cannot be Energized again until after that turn ends. | Keyword | 60 |
| EntangledImmobile. Use basic attack to break free. | Debuff | 9 |
| ExhaustionTakes unblockable damage at the start of its turn, then increase Exhaustion by 1. Decreases mana and health gain. Combat regen disabled. | Debuff | — |
| Extra AttacksCan attack X extra times each turn. | Buff | 10 |
| Extra MovesCan move X extra times each turn. | Buff | 5 |
| FearMoves as far away from enemies as it can at the start of its turn. | Debuff | 96 |
| FlammableThis item burns up when hit with fire. | Keyword | 13 |
| FlyingIgnores tiles and can pass over units and objects. | Keyword | 18 |
| FragileThis item breaks when you're downed. | Keyword | 26 |
| Free SpellThe next spell you cast costs 0 mana. | Buff | 8 |
| FreezeCannot take damage. Unfreezes at the start of its turn. | Debuff | 47 |
| GrappledImmobile as long as it's next to the thing that grappled it. | Debuff | 9 |
| Health RegenRegenerates health at the end of its turn. | Buff | 96 |
| Health Regen (Diminishing)Regen health at the end of its turn, then decreases Health Regen by 1. | Buff | 14 |
| Heat WaveHeals are reduced by 1. Does not heal after battle. Can be mitigated with water. | Keyword | — |
| Heavier HitsPhysical damage inflicts Bruise X this turn. | Buff | — |