Health Regen (Diminishing)
Regen health at the end of its turn, then decreases Health Regen by 1.
What it does
- With X stacks
- Regen X health at the end of its turn, then decreases Health Regen by 1.
- Without a count
- Regen health at the end of its turn, then decreases Health Regen by 1.
The game counts it as a buff: anything that purges buffs removes it.
Most stacks in one go 11 sources
Where it comes from 13
Abilities 6
- Anoint inflicts · 2
- Anoint (upgraded) inflicts · 2
- Nature's Blessing inflicts · 3
- Nature's Blessing (upgraded) inflicts · 3
- Power Up one at random · 1
- Power Up (upgraded) one at random · 1
Items 1
Passives 4
- Flourish add status to element abilities · 1
- Nanobots on took damage from ability · 2
- Nanobots on took damage from ability · 1
- Nanobots on took damage · 1
Mutations 2
Numbers are the stacks applied as written in the game files; "one at random" means it is one of several statuses the effect picks from.
Removing or blocking it
Removes all buffs 7
- Bloodletting abilitie
- Bloodletting (upgraded) abilitie
- Purge abilitie
- Purge (upgraded) abilitie
- Glowing Black Shard item
- Hack passive
- Hitler (T 3) enemies and other unit
Removes 1 stack of a random buff 2
Removes all buffs and debuffs 10
More buffs 72
Overview
- Type
- Buff
- Game ID
DiminishingHealthRegen
Raw game dataExactly as defined in data/keyword_tooltips.gon
tooltips{2}
- tooltip_stacksRegen {stacks} health at the end of its turn, then decreases Health Regen by 1.
- tooltip_stacklessRegen health at the end of its turn, then decreases Health Regen by 1.