What it does
On elite enemies 8 versions
| Version | Effect |
|---|---|
| Elite enemy, chapter 1 | At the start of each round, if it has less than 3 Shield, set Shield to 3. -20% max health. |
| Elite enemy, chapter 2 | At the start of each round, if it has less than 5 Shield, set Shield to 5. -20% max health. |
| Elite enemy, chapter 3 | At the start of each round, if it has less than 7 Shield, set Shield to 7. -20% max health. |
| Elite enemy, chapter 4 | At the start of each round, if it has less than 9 Shield, set Shield to 9. -20% max health. |
| Boss, chapter 1 | At the start of each round, if it has less than 4 Shield, set Shield to 4. -20% max health. |
| Boss, chapter 2 | At the start of each round, if it has less than 8 Shield, set Shield to 8. -20% max health. |
| Boss, chapter 3 | At the start of each round, if it has less than 12 Shield, set Shield to 12. -20% max health. |
| Boss, chapter 4 | At the start of each round, if it has less than 16 Shield, set Shield to 16. -20% max health. |
Elite modifiers are rolled onto enemies by the run's difficulty; boss versions only appear on bosses.
More elite modifiers 27
Overview
- Type
- Elite modifier
- Game ID
EliteBuff_Shielded1
Raw game dataExactly as defined in data/keyword_tooltips.gon
tooltips{1}
- tooltipAt the start of each round, if it has less than 3 [img:shield], set [img:shield] to 3. -20% max health.
elite{7}
- value1
- icon_frame504
- specific_chapter1
- uniquetrue
passives{4}
- EliteTint[0.7, 0.7, 1, 1]
- HealthMultiplier0.8
- NonStackingShield3
StatusEachRoundBegin{1}
- NonStackingShield3
- bossfalse
- keyShielded1