Head Trauma
You can't equip head armor. Your Collarless spells cost -2 mana.
How cats get it
In these disorder pools
- Any disorder · 1 of 98
- Physical disorders · 1 of 36
A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.
Events 25
- Box Monster! one from Any disorder: 1 of 98 entries
- Broken Canister one from Any disorder: 1 of 98 entries
- Cat-Shaped Hole one from Physical disorders: 1 of 36 entries
- Decaying Carcass one from Physical disorders: 1 of 36 entries
- Demonic Idol one from Any disorder: 1 of 98 entries
- Gut Pile one from Any disorder: 1 of 98 entries
- Hanging Meat one from Any disorder: 1 of 98 entries
- Locked Crate one from Any disorder: 1 of 98 entries
- Locked Door one from Physical disorders: 1 of 36 entries
- Meteor one from Any disorder: 1 of 98 entries
- Mysterious Chamber one from Any disorder: 1 of 98 entries
- Mysterious Creature one from Physical disorders: 1 of 36 entries
- Mysterious Obelisk one from Any disorder: 1 of 98 entries
- Mysterious Stain one from Physical disorders: 1 of 36 entries
- Mysterious Tomb (3) one from Any disorder: 1 of 98 entries
- Odd Device one from Any disorder: 1 of 98 entries
- Stacy Experiment (1) one from Any disorder: 1 of 98 entries
- Stacy Experiment (2) one from Any disorder: 1 of 98 entries
- and 7 more
Items 1
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More physical disorders 25
Where its effects rank
Class mana cost reduction: reduction 6 sources
This disorder gives 2: #1 (tied) of 6 items, passives and mutations that give it.
Also given by
Class mana cost reduction: class 4
- Extra Head · mutation
- Mind Stone · item
- Steven Stone · item
- Void Soul · passive
Overview
- Kind
- Stat changes
- -3 INT
- Game ID
HeadTrauma
Stat changes
- Intelligence-3
Passive effects 1
- Class Mana Cost Reduction
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_HEADTRAUMA_NAME
- descDISORDER_HEADTRAUMA_DESC
- classDisorder
lock_item_slot{1}
- slothead
stats{1}
- int-3
passives{1}
ClassManaCostReduction{2}
- classColorless
- reduction2
- categorydisorders