Ebola
Start each battle with Bleed 3. Your basic attack inflicts Bleed 2.
5% chance of recovering at the end of each round. Contagious.
How cats get it
In these disorder pools
- Any disorder · 1 of 98
- Diseases · 1 of 22
A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.
Events 26
- A Few Coins one from Diseases: 1 of 22 entries
- Ball of Flesh! one from Diseases: 1 of 22 entries
- Box Monster! one from Any disorder: 1 of 98 entries
- Broken Canister one from Any disorder: 1 of 98 entries
- Cats in Heat one from Diseases: 1 of 22 entries
- Clogged Pipes one from Diseases: 1 of 22 entries
- Demonic Idol one from Any disorder: 1 of 98 entries
- Gut Pile one from Any disorder: 1 of 98 entries
- Hanging Meat one from Any disorder: 1 of 98 entries
- Head in a tire one from Diseases: 1 of 22 entries
- Locked Crate one from Any disorder: 1 of 98 entries
- Meteor one from Any disorder: 1 of 98 entries
- Mob of Rats! one from Diseases: 1 of 22 entries
- Mouse nest one from Diseases: 1 of 22 entries
- Mysterious Chamber one from Any disorder: 1 of 98 entries
- Mysterious Obelisk one from Any disorder: 1 of 98 entries
- Mysterious Tomb (1) one from Diseases: 1 of 22 entries
- Mysterious Tomb (3) one from Any disorder: 1 of 98 entries
- and 8 more
Items 1
Enemies and other units 1
How the disease runs
After every battle (even if the cat died in it) it has a 5% chance to clear up on its own: about 20 battles on average.
| Battles | 1 | 2 | 3 | 5 | 10 |
|---|---|---|---|---|---|
| Still sick | 95% | 90.3% | 85.7% | 77.4% | 59.9% |
- Spreads with a 25% chance to each adjacent unit when it ends a move.
- Spreads with a 100% chance to units that hit it in melee.
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More diseases 21
Where its effects rank
Bleed 10 sources
This disorder gives 3: #2 (tied) of 10 items, passives and mutations that give it.
Also given by
Melee revenge damage: effects 27
- Brick Hat · item
- Brick Mask · item
- Brick Necklace · item
- Dry Bone Helm · item
- Dry Bone Mask · item
- Dry Bone Necklace · item
- Evil Eyes · mutation
- Fire Aspect · passive
- Frozen Hat · item
- Frozen Mask · item
- Frozen Necklace · item
- Hooked Necklace · item
- and 15 more
Status on battle end: even if dead 19
- Bird Flu · disorder
- Cancer · item
- Cancer · disorder
- Charged Soul Dagger · item
- Covid · disorder
- Elephantiasis · disorder
- Feline Aids · disorder
- Jar of Radiated Blood · item
- Jar of Radiation · item
- Lil' Tumor · item
- Malaria · item
- Naegleria Fowleri · item
- and 7 more
Add status to basic attack: bleed 16
- antlers · mutation
- Broken Mirror · item
- Dirty Claws · passive
- Knife Legs · mutation
- Large Shark Tooth · item
- Mermaid mouth · mutation
- mothman Legs · mutation
- Paper Hat · item
- Paper Mask · item
- Paper Rags · item
- Paper Shoulder Pads · item
- Paw Shards · item
- and 4 more
Damage neighbors on end move: type 6
- Bird Flu · disorder
- Covid · disorder
- Dyskinesia · disorder
- Pox · disorder
- The Common Cold · disorder
- The Flu · disorder
Overview
- Kind
- Game ID
Ebola
Passive effects 5
- Bleed
- Add Status To Basic Attack
- Status On Battle End
- Damage Neighbors On End Move
- Melee Revenge Damage
Status effects 1
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_EBOLA_NAME
- descDISORDER_EBOLA_DESC
- classDisorder
passives{5}
- Bleed3
AddStatusToBasicAttack{1}
- Bleed2
StatusOnBattleEnd{2}
- even_if_deadtrue
CureDisease{2}
- chance5%
- diseaseEbola
DamageNeighborsOnEndMove{4}
- typestatus
- cant_misstrue
- damage0
effects{1}
SpreadDisease{3}
- chance25%
- diseaseEbola
- can_apply_to_anythingtrue
MeleeRevengeDamage{1}
effects{1}
SpreadDisease{3}
- chance100%
- diseaseEbola
- can_apply_to_anythingtrue
- categorydisorders