Sourcemined
Mewgenics
DisorderVerified on build 25143593

Ebola

Start each battle with Bleed 3. Your basic attack inflicts Bleed 2.
5% chance of recovering at the end of each round. Contagious.

How cats get it

In these disorder pools

  • Any disorder · 1 of 98
  • Diseases · 1 of 22

A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.

Events 26

Items 1

Enemies and other units 1

How the disease runs

After every battle (even if the cat died in it) it has a 5% chance to clear up on its own: about 20 battles on average.

Battles123510
Still sick95%90.3%85.7%77.4%59.9%
  • Spreads with a 25% chance to each adjacent unit when it ends a move.
  • Spreads with a 100% chance to units that hit it in melee.

Passing it on and getting rid of it

A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.

Healed by: events 4

More diseases 21

Where its effects rank

Bleed 10 sources

This disorder gives 3: #2 (tied) of 10 items, passives and mutations that give it.

  1. Mother's Teeth6 item
  2. Demonic Mask3 item
  3. Ebola3 disorder
  4. bleeding1 mutation
  5. Bleeding Eyes1 mutation
  6. Broken Window1 item
  7. Deep Cut1 disorder
  8. Docked Ears1 mutation
  9. Glass Tail1 mutation
  10. Hybrid Hat1 item
Bleed: amount each source gives.

Also given by

Melee revenge damage: effects 27

Status on battle end: even if dead 19

Add status to basic attack: bleed 16

Damage neighbors on end move: type 6

Overview

Kind
Disease
Game ID
Ebola

Passive effects 5

  • Bleed
  • Add Status To Basic Attack
  • Status On Battle End
  • Damage Neighbors On End Move
  • Melee Revenge Damage

Status effects 1

Raw game dataExactly as defined in data/passives/disorders.gon
  • nameDISORDER_EBOLA_NAME
  • descDISORDER_EBOLA_DESC
  • classDisorder
  • passives{5}
    • Bleed3
    • AddStatusToBasicAttack{1}
      • Bleed2
    • StatusOnBattleEnd{2}
      • even_if_deadtrue
      • CureDisease{2}
        • chance5%
        • diseaseEbola
    • DamageNeighborsOnEndMove{4}
      • typestatus
      • cant_misstrue
      • damage0
      • effects{1}
        • SpreadDisease{3}
          • chance25%
          • diseaseEbola
          • can_apply_to_anythingtrue
    • MeleeRevengeDamage{1}
      • effects{1}
        • SpreadDisease{3}
          • chance100%
          • diseaseEbola
          • can_apply_to_anythingtrue
  • categorydisorders