Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Crucible Knight

HP solo
101,018
HP in a trio
121,222
Scaling class
Field Boss Threat

HP, absorptions and resistances

9 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 101,018 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo101,018131,324139,204147,588165,266173,550
Duo111,120144,456153,124162,347181,793190,905
Trio121,222157,589167,044177,106198,320208,260

Damage absorption

Standard
0
Slash
0
Strike
0
Pierce
0
Magic
0
Fire
0
Lightning
0
Holy
0

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Night Boss · 2,932 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,9323,8114,2814,8085,9526,597
Duo5,8647,6238,5629,61711,90413,194
Trio8,79611,43512,84314,42617,85719,792

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).

Evergaol, Sword · 2,215 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,2152,8803,0813,2963,7263,950
Duo3,8545,0115,3625,7366,4836,873
Trio5,4947,1427,6428,1759,2419,796

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Ruins Group Boss · 2,057 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,0572,6742,8343,0053,3653,534
Duo2,2622,9413,1183,3063,7023,887
Trio2,4683,2093,4013,6064,0384,241

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 5 · 2,041 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo2,0412,6542,8132,9823,3403,507
Duo2,6543,4503,6573,8774,3424,559
Trio3,2664,2464,5014,7725,3445,612

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 6 · 1,715 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,7152,2302,3642,5062,8072,947
Duo1,8872,4532,6002,7573,0873,242
Trio2,0592,6762,8373,0083,3683,537

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 7 · 1,086 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,0861,0861,0861,0861,0861,086
Duo1,0861,0861,0861,0861,0861,086
Trio1,0861,0861,0861,0861,0861,086

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).

Version 8 · 840 HP solo
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo840840840840840840
Duo840840840840840840
Trio840840840840840840

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
252 (+290, +747, +747, +747, +747 after each proc)
Scarlet Rot
252 (+290, +747, +747, +747, +747 after each proc)
Blood Loss
Immune
Frostbite
252 (+290, +747, +747, +747, +747 after each proc)
Sleep
252 (+290, +747, +747, +747, +747 after each proc)
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).

Version 9 · 298 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo298388411436488513
Duo328427452479537564
Trio358465493523586615

Damage absorption

Standard
35%
Slash
35%
Strike
35%
Pierce
35%
Magic
40%
Fire
20%
Lightning
20%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).