Crucible Knight
- HP solo
- 101,018
- HP in a trio
- 121,222
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
9 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Main · 101,018 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 101,018 | 131,324 | 139,204 | 147,588 | 165,266 | 173,550 |
| Duo | 111,120 | 144,456 | 153,124 | 162,347 | 181,793 | 190,905 |
| Trio | 121,222 | 157,589 | 167,044 | 177,106 | 198,320 | 208,260 |
Damage absorption
- Standard
- 0
- Slash
- 0
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Night Boss · 2,932 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,932 | 3,811 | 4,281 | 4,808 | 5,952 | 6,597 |
| Duo | 5,864 | 7,623 | 8,562 | 9,617 | 11,904 | 13,194 |
| Trio | 8,796 | 11,435 | 12,843 | 14,426 | 17,857 | 19,792 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.61, ×2.04, ×3.03, ×3.57 (depth 1–5).
Evergaol, Sword · 2,215 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,215 | 2,880 | 3,081 | 3,296 | 3,726 | 3,950 |
| Duo | 3,854 | 5,011 | 5,362 | 5,736 | 6,483 | 6,873 |
| Trio | 5,494 | 7,142 | 7,642 | 8,175 | 9,241 | 9,796 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Ruins Group Boss · 2,057 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,057 | 2,674 | 2,834 | 3,005 | 3,365 | 3,534 |
| Duo | 2,262 | 2,941 | 3,118 | 3,306 | 3,702 | 3,887 |
| Trio | 2,468 | 3,209 | 3,401 | 3,606 | 4,038 | 4,241 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 5 · 2,041 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,041 | 2,654 | 2,813 | 2,982 | 3,340 | 3,507 |
| Duo | 2,654 | 3,450 | 3,657 | 3,877 | 4,342 | 4,559 |
| Trio | 3,266 | 4,246 | 4,501 | 4,772 | 5,344 | 5,612 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 6 · 1,715 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,715 | 2,230 | 2,364 | 2,506 | 2,807 | 2,947 |
| Duo | 1,887 | 2,453 | 2,600 | 2,757 | 3,087 | 3,242 |
| Trio | 2,059 | 2,676 | 2,837 | 3,008 | 3,368 | 3,537 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 7 · 1,086 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 |
| Duo | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 |
| Trio | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 | 1,086 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).
Version 8 · 840 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 840 | 840 | 840 | 840 | 840 | 840 |
| Duo | 840 | 840 | 840 | 840 | 840 | 840 |
| Trio | 840 | 840 | 840 | 840 | 840 | 840 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 252 (+290, +747, +747, +747, +747 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- 252 (+290, +747, +747, +747, +747 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1, ×1, ×1, ×1, ×1 (depth 1–5).
Version 9 · 298 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 298 | 388 | 411 | 436 | 488 | 513 |
| Duo | 328 | 427 | 452 | 479 | 537 | 564 |
| Trio | 358 | 465 | 493 | 523 | 586 | 615 |
Damage absorption
- Standard
- 35%
- Slash
- 35%
- Strike
- 35%
- Pierce
- 35%
- Magic
- 40%
- Fire
- 20%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- Immune
- Scarlet Rot
- Immune
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).