Curseblade - Darkness
- HP solo
- 1,053
- HP in a trio
- 3,159
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Night Group Boss · 1,053 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,053 | 1,421 | 1,590 | 1,790 | 2,221 | 2,453 |
| Duo | 2,106 | 2,843 | 3,180 | 3,580 | 4,443 | 4,907 |
| Trio | 3,159 | 4,264 | 4,770 | 5,370 | 6,665 | 7,360 |
Damage absorption
- Standard
- 0
- Slash
- −20%
- Strike
- 0
- Pierce
- 0
- Magic
- 0
- Fire
- 0
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 112 (+42, +140, +430, +887, +887 after each proc)
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- 63 (+21, +49, +91, +189, +479 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×2 / ×3, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.35, ×1.67, ×2.12, ×3.14, ×3.7 (depth 1–5).