Erdtree Avatar
- HP solo
- 5,616
- HP in a trio
- 13,929
- Scaling class
- Night Boss Threat
HP, absorptions and resistances
3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Field Boss · 5,616 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 5,616 | 6,740 | 7,144 | 7,571 | 8,560 | 8,986 |
| Duo | 9,773 | 11,727 | 12,431 | 13,174 | 14,894 | 15,637 |
| Trio | 13,929 | 16,715 | 17,718 | 18,777 | 21,228 | 22,287 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- −40%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- Immune
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.74 / ×2.48, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.889 / ×0.778. Deep of Night attack power: ×1.2, ×1.368, ×1.56, ×1.965, ×2.22 (depth 1–5).
Remembrance · 3,321 HP solo
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,321 | 4,317 | 4,576 | 4,852 | 5,433 | 5,705 |
| Duo | 3,321 | 4,317 | 4,576 | 4,852 | 5,433 | 5,705 |
| Trio | 3,321 | 4,317 | 4,576 | 4,852 | 5,433 | 5,705 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- −40%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- Immune
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1 / ×1, poise damage taken ×1 / ×1, status build-up taken ×1 / ×1. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).
Version 3 · 3,193 HP solo · Night Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 3,193 | 4,151 | 4,400 | 4,665 | 5,224 | 5,486 |
| Duo | 4,151 | 5,396 | 5,720 | 6,065 | 6,791 | 7,132 |
| Trio | 5,109 | 6,642 | 7,040 | 7,464 | 8,358 | 8,777 |
Damage absorption
- Standard
- 10%
- Slash
- 10%
- Strike
- 0
- Pierce
- 10%
- Magic
- 20%
- Fire
- −40%
- Lightning
- 20%
- Holy
- 40%
Status resistance
- Poison
- 154 (+98, +388, +845, +845, +845 after each proc)
- Scarlet Rot
- 154 (+98, +388, +845, +845, +845 after each proc)
- Blood Loss
- Immune
- Frostbite
- 112 (+42, +140, +430, +887, +887 after each proc)
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.3 / ×1.6, poise damage taken ×0.55 / ×0.3, status build-up taken ×0.955 / ×0.91. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).