Sourcemined
Elden Ring Nightreign
BossVerified on build 22818764

Erdtree Burial Watchdog

HP solo
3,325
HP in a trio
3,991
Scaling class
Field Boss Threat

HP, absorptions and resistances

3 versions of this enemy in the game's params (different fights and places). HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.

Main · 3,325 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo3,3254,3234,5834,8595,4415,713
Duo3,6584,7565,0415,3455,9856,285
Trio3,9915,1885,4995,8306,5296,856

Damage absorption

Standard
35%
Slash
35%
Strike
10%
Pierce
35%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 2 · 1,662 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,6622,1602,2902,4282,7192,855
Duo1,8282,3762,5192,6712,9913,141
Trio1,9942,5922,7482,9143,2633,426

Damage absorption

Standard
35%
Slash
35%
Strike
10%
Pierce
35%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).

Version 3 · 1,123 HP solo · Field Boss Threat
PlayersNormalDepth 1Depth 2Depth 3Depth 4Depth 5
Solo1,1231,4601,5481,6411,8371,929
Duo2,2462,9203,0963,2823,6753,859
Trio3,3704,3814,6444,9235,5135,789

Damage absorption

Standard
35%
Slash
35%
Strike
10%
Pierce
35%
Magic
40%
Fire
40%
Lightning
40%
Holy
40%

Status resistance

Poison
Immune
Scarlet Rot
Immune
Blood Loss
Immune
Frostbite
Immune
Sleep
Immune
Madness
Immune
Death Blight
Immune

In a duo / trio: HP ×2 / ×3, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.85 / ×0.7. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).