Fire Knight Elder - Dagger
- HP solo
- 1,213
- HP in a trio
- 1,456
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Western Underground Fort Elite · 1,213 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 1,213 | 1,577 | 1,672 | 1,772 | 1,985 | 2,084 |
| Duo | 1,334 | 1,735 | 1,839 | 1,950 | 2,183 | 2,293 |
| Trio | 1,456 | 1,892 | 2,006 | 2,127 | 2,382 | 2,501 |
Damage absorption
- Standard
- 20%
- Slash
- 40%
- Strike
- 20%
- Pierce
- 0
- Magic
- 20%
- Fire
- 40%
- Lightning
- 0
- Holy
- 0
Status resistance
- Poison
- 112 (+42, +140, +430, +887, +887 after each proc)
- Scarlet Rot
- 112 (+42, +140, +430, +887, +887 after each proc)
- Blood Loss
- 154 (+98, +388, +845, +845, +845 after each proc)
- Frostbite
- 154 (+98, +388, +845, +845, +845 after each proc)
- Sleep
- 252 (+290, +747, +747, +747, +747 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).