Frenzied Miranda
- HP solo
- 2,204
- HP in a trio
- 2,644
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Marsh Group Boss · 2,204 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,204 | 2,865 | 3,037 | 3,220 | 3,605 | 3,786 |
| Duo | 2,424 | 3,151 | 3,340 | 3,542 | 3,966 | 4,165 |
| Trio | 2,644 | 3,438 | 3,644 | 3,864 | 4,327 | 4,543 |
Damage absorption
- Standard
- 0
- Slash
- −40%
- Strike
- 35%
- Pierce
- 0
- Magic
- 0
- Fire
- 40%
- Lightning
- 40%
- Holy
- 40%
Status resistance
- Poison
- 542 (+457, +457, +457, +457, +457 after each proc)
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- 252 (+290, +747, +747, +747, +747 after each proc)
- Frostbite
- 63 (+21, +49, +91, +189, +479 after each proc)
- Sleep
- 112 (+42, +140, +430, +887, +887 after each proc)
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).