Ghostflame Dragon
- HP solo
- 2,358
- HP in a trio
- 2,830
- Scaling class
- Field Boss Threat
HP, absorptions and resistances
HP = base pool × its own scaling effects × the duo/trio effect × the Deep of Night depth effect, rounded down. Day 2 and area scaling that event scripts add during an expedition are not included.
Great Church Boss · 2,358 HP solo · Field Boss Threat
| Players | Normal | Depth 1 | Depth 2 | Depth 3 | Depth 4 | Depth 5 |
|---|---|---|---|---|---|---|
| Solo | 2,358 | 3,066 | 3,250 | 3,446 | 3,859 | 4,052 |
| Duo | 2,594 | 3,373 | 3,575 | 3,791 | 4,245 | 4,457 |
| Trio | 2,830 | 3,679 | 3,900 | 4,135 | 4,631 | 4,863 |
Damage absorption
- Standard
- 35%
- Slash
- 45%
- Strike
- 10%
- Pierce
- 40%
- Magic
- 60%
- Fire
- 40%
- Lightning
- 40%
- Holy
- −10%
Status resistance
- Poison
- Immune
- Scarlet Rot
- 252 (+290, +747, +747, +747, +747 after each proc)
- Blood Loss
- Immune
- Frostbite
- Immune
- Sleep
- Immune
- Madness
- Immune
- Death Blight
- Immune
In a duo / trio: HP ×1.1 / ×1.2, poise damage taken ×0.75 / ×0.5, status build-up taken ×0.985 / ×0.97. Deep of Night attack power: ×1.3, ×1.547, ×1.841, ×2.54, ×2.947 (depth 1–5).